Duration, A Timeline for Creative Coding: Hands-on Creators’ Perspective

Performance, and performative arts, are about time. Yet time itself is oddly absent in any useful way from many creative coding environments. Most of the tools for dealing with time and scheduling cover only the basics, and most of the examples tend to adopt an everything-at-once sort of attitude, stymying the efforts of people working with them live. Duration, then, is a breath of fresh air. Momo the Monster (seen last week running shows for deadmau5) returns to CDMotion for an in-depth look at what it does – and some practical, hands-on experience on what it’s meant to him personally …

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Duration, A Timeline for Creative Coding: Hands-on Creators' Perspective

Performance, and performative arts, are about time. Yet time itself is oddly absent in any useful way from many creative coding environments. Most of the tools for dealing with time and scheduling cover only the basics, and most of the examples tend to adopt an everything-at-once sort of attitude, stymying the efforts of people working with them live. Duration, then, is a breath of fresh air. Momo the Monster (seen last week running shows for deadmau5) returns to CDMotion for an in-depth look at what it does – and some practical, hands-on experience on what it’s meant to him personally …

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Cubepix, Kinetic Projection Mapping On A Moving Wall of Cubes [Arduino + OF + Kinect]

Cubepix Demo Test – by Xavi’s Lab from Glassworks Barcelona on Vimeo. The next step in projection mapping: kinetic projection mapping. Moving beyond the sometimes-clinical use of projection mapping to use three-dimensional objects as a surface, the addition of the kinetic makes the surface itself part of the motion. Cubepix is a direct, lovely implementation of that notion, as an array of cubes moves in concert with the images displayed on them. This project also clearly recalls the work of Daniel Rozin, whose wooden mirrors – one most notoriously displayed in the entrance lobby of NYU’s ITP media tech program …

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Beautiful apps, high-performance apps, both possible on Android. Now, if Google could only turn "possible" into "practical."

Good Things for Android: Beautiful SphereTones, Low-Latency SPC Sketchpad

Owners of Android phones and (if you’re out there) Android tablets have had a rough time of it as far as music apps. A lackluster market combined with inconsistent-to-awful audio performance have kept the bulk of mobile development on iOS. But if you do have an Android phone or tablet, we’ve got a beautiful app you can enjoy. And if you’re lucky enough to have one of a handful of specific Nexus devices, you can use the very-powerful SPC Sketchpad with low-latency support. In fact, these two apps represent a microcosm of what’s possible. Creative apps that aren’t latency-dependent can …

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maxmonolake

The Mystical Geometries of depart, Vibrating with Sound

Δ Aurigæ from depart on Vimeo. Depart produces undulating geometries, sacred and mystical and surreal, that vibrate with sound and music. Earlier this year, I looked at Eric Wahlforss’ project (as Forss), which included their visual contributions in the iPad app and live show, an audiovisual opus: Church-Inspired Electronic Music, in Album and Interactive, Gothic App, from Forss [Listen] Here’s the Austrian media art and design duo, Leonhard Lass & Gregor Ladenhauf, taking on installation in Δ Aurigæ. (Full details below.) It seems a journey into a world partly imagined by Dada and Dalí, partly by Paul Laffoley … mixed …

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See Like a Bug on Acid: Visual Smash Ups, From Cameras, Simpsons + Family Guy, YouTube

Visual Smash Up from Parag K Mital on Vimeo. What happens when you distort a video with a video? It’s what artist and coder Parag K Mital calls a “visual smash up,” which he says “takes existing content and mashes it up to create new content.” Huh? Well, have a look above for an example with a live video feed – or below, combining Simpsons and Family Guy in unholy animated sitcom matrimony. But here, Parag explains what he’s doing to CDM:

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Generative Design Book Coming in English; Watch a Full-Length Talk on Generative Techniques

Generative Gestaltung from Benedikt Groß on Vimeo. “Generative design,” as a concept, describes design that goes beyond the direct hands of the creator, to the work that can emerge from rules and systems in organic fashion, in productions that require computer code – and with it, mathematic thought – to realize the realms of imagination. It’s also the title of perhaps my favorite book on creative coding, a gorgeous tome that explores design concepts clearly and simply in the language Processing. That book, Generative Gestaltung, was available initially in German, then translated to French, but at last is available to …

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A Ballet of Quadrotors: Helicopter Spectacular from Saatchi & Saatchi [Vicon, OpenFrameworks]

So, we can point lights at different stuff and map projections to surfaces and do all that good stuff. You know what’s even more fun? Flying the lights around on helicopters. In a dazzling visual display of abstract spectacle, Quadrotors – in this case, small, mobile four-rotor helicopters – buzz about like a precision ballet team of UFOs. Apparently none other than friend-of-the-site Memo Akten was involved, among others (full credit to the whole team after the jump). And there’s quite a bit of technology required to make these helicopters semi-autonomous, including some creative coding in OpenFrameworks and a high-accuracy …

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A Ballet of Quadrotors: Helicopter Spectacular from Saatchi & Saatchi [Vicon, OpenFrameworks]

So, we can point lights at different stuff and map projections to surfaces and do all that good stuff. You know what’s even more fun? Flying the lights around on helicopters. In a dazzling visual display of abstract spectacle, Quadrotors – in this case, small, mobile four-rotor helicopters – buzz about like a precision ballet team of UFOs. Apparently none other than friend-of-the-site Memo Akten was involved, among others (full credit to the whole team after the jump). And there’s quite a bit of technology required to make these helicopters semi-autonomous, including some creative coding in OpenFrameworks and a high-accuracy …

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OpenFrameworks 007-71: Biggest Release Yet, More Examples, More Creative Coding Goodness [Details]

For creative coders, OpenFrameworks has been a godsend, taking the gnarly power of C++ and making it accessible to artists and designers, some of whom might never have touched code. It’s unlocking a lot of the amazing work we see, from interactive design to Kinect hacks. (See Gallery, above. This week, OpenFrameworks added a 0071 tag to its the 007 release it quietly released last year, which just about doubled the software in size. What’s in all that new heft? Well, it’s not bloat: critical tools that previously worked only as add-ons are now part of core, bringing lots of …

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