Isotonik’s £22 PrEditor is the powerful mapping functionality Ableton forgot. It lets you customize the mappings of a variety of controllers to your music software, opening up custom controller arrangements and tailored interactions to support the way you play. And the latest version does still more. Hackers and patchers will love this – whatever tool they use. If you use Reaktor, that environment is available – doubly useful now because of Reaktor’s beautiful Blocks modular environment. (There are quite a few things I prefer in Reaktor, so being able to map its controls to my Push means I may completely …
This one’s too good to wait. Gustavo Bravetti, the Uruguay-born producer and DJ, is already something of a maximalist. He’s the sort of person who can rock alternative controllers live on a mainstage in front of massive festival crowds – the powerful counter-example to the notion that such high-pressure gigs have to be press-play. And now, he’s been hard at work on a powerful tool for expanding the possibilities of performance on Elektron’s hardware, all using Push for control. I could ramble on, but the best way to follow this is to watch the extensive tutorial video he’s just posted:
“Computer music,” “digital music” – this doesn’t necessarily mean a big laptop. Game Boy musicians had it right to begin with: palm-sized machines can make music, too. And this track is gorgeous – the work of a user named “pselodux”:
At last, the world of modular meets the world of stompboxes. It’s a no brainer: after all, a modular rack already has a lot in common with a crowded pedalboard. I expected that our friends at Bastl Instruments from Czech would come up with something for this week’s Superbooth synth gathering here in Berlin, and sure enough, they’ve got three new modules, with one stompbox-friendly standout.
You can already connect your music software to MIDI devices. But why not Internet data, video, the weather, or physical worlds of Arduino and LEGO Mindstorms, too? With a new pack released today, making connections is a matter of adding some building blocks.
Want to go from four on the floor to, sort of four thousand all over the place? Yotaro Shuto is a Japanese electronic musician who performs in DUB-Russell, and he’s decided to turn his monster Max performance patch beat machine into a product. That’s meant taking it to Kickstarter.
Hot on the heels of our write-up of a board that makes any hardware you can imagine, here’s a mod that takes all that power and fits it in a handheld space with hands-on controls.
Meet a new, special creature. So, you’ve got your own special dream for a musical tool – the instrument or effect or sound machine you want. Traditionally, you’ve had a few options for realizing that – apart from going to the shops and hoping you can buy something that fits. You could develop in software and run that on a computer (via Max/MSP, Reaktor, Pd, SuperCollider, and so on). You could patch together some hardware rig (as on a Eurorack, for instance). But what if a tiny board could be the computer and the hardware? That’s the third category in …
There are a lot of hugely powerful things you can do with an environment like Reaktor. But that doesn’t necessarily suggest where to begin. The best way to get into a deep tool is often to solve a simple problem. At the Native Sessions installment on Reaktor 6, Nadine Raihani showed us a simple example of taking a user library offering and making some quick changes. The result: a Euclidean polyrhythm sequencer (Euclidean say what?) that you can play from a keyboard. That turns out to be scary useful: like holding down notes for instant improv techno.
It’s a marvelous time to be a musician. You can imagine a musical instrument, a compositional invention, and then realize that idea in short order. So I was glad to get the chance to emcee an evening of discussion with Reaktor experts, including the folks who built the tool, last month in the software’s hometown Berlin. That discussion ultimately was partly about Reaktor, but partly about the act of instrument building itself – meaning there were insights for anyone interested in working with electronics or software to dream up new musical tools.