Rock Band 3, Behind the Scenes: When A Music Game Gets More Real

Play testing Rock Band’s challenging new play modes. You know, challenging — kind of like music. Alli Thresher, community moderator, and Jessa Brezinski, intern. What Harmonix has achieved with Rock Band, and their original Guitar Hero, is remarkable. At their core, these games are descended from arcade rhythm games, reducing music to simple coordination of a few buttons. Yet numerous studies and anecdotal evidence suggest that, in an age in which recording has made musical experience passive for many, the fantasy of holding a plastic instrument is enough to convince people to explore music making again. Rock Band’s collaborative gameplay …


Unity 3 Game Engine Approaches Mind-Blowing Upgrade

Unity, the commercial game engine, has long been a development tool of interest to those working not only in games but other live and interactive 3D visuals. In contrast to traditional tools, Unity is simply friendlier to designers and programmers alike. It’s what you’d imagine a game engine to be. After first attracting developers on the Mac, Unity has since become a powerhouse on various platforms. Interestingly, it’s all powered by the open-source Mono, a free version of Microsoft’s .net platform (and a painful reminder to Java advocates of what Java could have been). You can read a case study …