vrdj

This is a glimpse of what virtual reality could do for DJing

Virtual reality is suddenly a high-profile topic everywhere, from Facebook to gaming. And while such ideas have been around as long as computer graphics, consumer tech is finally catching up with the vision. Here’s the thing: now as we move from sci-fi to reality, it’s not totally clear what this tech is for. Sure, it’s fun for immersive games, but beyond that? One way to find out: try it yourself. Benjamin S. Hopkins writes us having done just that. This is definitely a hack – a proof of concept experiment to see what might be possible. But what’s clever about …

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Journey Game Out Today; Designing Feeling, Timeless Design

“Can a game move me?” That’s the deceptively-simple quandary posed by producer Robin Hunicke of thatgamecompany on the eve of the release of their new PS3 title, Journey. But it’s a serious question, one that lies at the heart of all we do in creating digital music and motion. I often have conversations with other makers about whether the ephemeral aesthetic objects of our creative output are meaningful. To put it more bluntly: are we actually doing something productive with our lives? (Oh, admit it. The question must have occurred to you now and then.) But this idea of transforming …

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Total Immersion: Projection Mapping + Tracking for PS3 Shots, Like Pure Magic

We’re living in an age of the Neo-Baroque/Neo-Rococo, in which technique creates marvelous illusions, when technique and thought can create dazzling effects. And as the technology matures, that work begins to evolve genuine playfulness. It’s not enough to see the novelty: that novelty is now conveyed through real wit. At least, I feel fuzzy, optimistic thoughts like that when I look at work like a series of spots for the Sony PS3. Friend-of-the-site Memo Atken is involved, alongside FND and Flat-e, with the wonder, mixing real-time projection mapping with head tracking and camera tracking (both at once) for a sort …

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Augmented Dancing: AXIOM.3 Dances (vvvv + Kinect)

“Augmented dancing” is a phrase we’ve gradually been slipping in, describing projection mapping directly onto dancers. It’s always been easy enough to do, but now, if you want to simultaneously mask your projection so it doesn’t also spill behind the dancer – or even go nuts and generate your visuals from intelligent tracking – it’s easier than ever before. Thank/blame Kinect, and accessible tools for using it. MadMapper even has an experimental, very basic tool for creating the mask with that program, though for more sophisticated tools, you’ll want to look to open source libraries for software like OpenFrameworks and …

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MIDASpaces: Projection Mapping and Interaction Combine for a Responsive Performance Space

The Irish MIDAS collective has brought together programmers, designers, and composers working to fuse traditional and new techniques. Their premiere project is entitled “MIDASpaces,” a kind of dynamic performance space built on projection mapping and responsive interaction. As they describe it: MIDASpaces: An interactive projection mapped space designed for the Creative Arts. Using the Latest tracking technology, the space learns, adapts and reacts, allowing the performer to create new improvised performances. The promo video is shot in Dublin’s lovely performance space The Helix, working with a PS3 Eye camera modded for infrared light and openFrameworks for tracking. (There’s a bit …

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Hands-on: Rock Band 3’s Keytar, a Surprisingly Serious $80 MIDI Keyboard

The Rock Band keytar Rock Band 3 Wireless Keyboard, next to an iPod touch, for scale. What if a gaping product hole for musicians were filled by a game company instead of a musical instruments company? There’s no need to imagine: pick up the new Rock Band 3 keyboard, and you’ll see what I mean. Consider: most sub-$100 and compact keyboards have dumped 5-PIN MIDI DIN ports in favor of USB only – little comfort if you want to plug a keyboard into that DIY sound module or eBay treasure. (Alesis’ QS25 is one exception, but even a $150 M-Audio …

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Exclusive Details: How the Rock Band 3 Fender Mustang Works as a MIDI Guitar

A toy controller – in a good way. The Mustang Pro guitar controller for Rock Band 3 is equipped with a full MIDI implementation and standard 5-pin port to connect to synths and computers. Since the very first Guitar Hero game, musicians have found ways of converting game music controllers into genuine music controllers, through various hacks and tricks. But now, no hackery is needed: Rock Band 3’s new “Pro” controllers ship with actual MIDI DIN ports on the back. With the help of Harmonix, we get to look inside how that MIDI implementation works. The Rock Band 3 Fender …

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PS3 Eye Camera Drivers Updated for Windows: Fixes, Performance, Options, Awesomeness

Whoo! That’s three cat/leopard/dog photos in a roll! And now… I’ll stop. Photo (CC) csullens, who I hope doesn’t object – do you need model clearance for felines? What counts as really big news in my special technology world is, I’ll admit, a little different than everyone else. But it’s tough to really convey the special love affair I have for the Sony PS3 Eye camera – just as it was hard to explain to the local GameStop employee that, no, I don’t actually have the PS3 game system. So the big news for me today: rocking out new Windows …

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