Identity, Body, Making: “Timeless” Short Meditates on Digital Being and Design

What does it mean to disconnect from time and space, from our bodies, when communicating and making? “Timeless” is a meditation on that question, refracted through the ideas of a number of thinkers from various backgrounds, and interspersed with a mysterious, glowing object in the form of a regular polyhedron. (This alien device seems to act as both mirror and unspeaking narrator.) The work of filmmaker Gabriel Shalom and designer Patrizia Kommerell, “Timeless” is an immersion into the contradictions of digital expression. With thinkers from cyberpunk futurist Bruce Sterling to game theorist Mary Flanagan, it holds a critical, visionary mirror …

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Identity, Body, Making: "Timeless" Short Meditates on Digital Being and Design

What does it mean to disconnect from time and space, from our bodies, when communicating and making? “Timeless” is a meditation on that question, refracted through the ideas of a number of thinkers from various backgrounds, and interspersed with a mysterious, glowing object in the form of a regular polyhedron. (This alien device seems to act as both mirror and unspeaking narrator.) The work of filmmaker Gabriel Shalom and designer Patrizia Kommerell, “Timeless” is an immersion into the contradictions of digital expression. With thinkers from cyberpunk futurist Bruce Sterling to game theorist Mary Flanagan, it holds a critical, visionary mirror …

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3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon

Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on the cusp of a new age: the three-dimensional paradigm for music making. AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign …

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Leak the Future: Traktor Controller, Loads of Synths, Livid, Akai, Casio, Nord, and Teaser Tracking

The only good teasers are Malteasers. Photo (CC-BY-SA) Ranma Tim. Guess who’s gotten really bad at keeping a lid on upcoming product announcements? The manufacturers. We’re suddenly utterly awash with teasers. Yes, it seems from intentional leaks to advance campaigns, we’re now destined to see every significant new piece of music gear before we see it, cast in shadows and partial photos and more. Apparently, the folks doing publicity think that this will cause people on the Internet to talk about them. They’re … right, in fact. And with the biggest American trade show for music gear landing next week, …

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Subcycle, Insanely Futuristic 3D Music Interface, Reaches New Levels of Pattern and Sound

Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see – bizarrely – representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed by a complex musical creation, or visually can fail to show the musical ideas that form a larger piece. You can employ notation, derived originally from instructions for plainsong chant and scrawled for individual musicians – and quickly discover how inadequate it is for the …

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Episode 4, A New Mosh – "Broken Synthesizers" Music Video

In celebration of our extensive look at the music (and working habits) of Dkon, formerly Deceptikon, here’s the video for “Broken Synthesizers.” Any further comment would be superfluous. Check out the music side of things over at CDMusic: What You Don’t Need to Make Music: With A Poly 800 and Renoise, Dkon Talks Music Making, New Label Lone Star Destroyers, on which the music video is based, could very well destroy whatever is left of your day, once you grab these moshed-up, glitched-out, artefactillicious digital creations in audio and video form: http://mikrosopht.godxiliary.com/LSD/

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Episode 4, A New Mosh – “Broken Synthesizers” Music Video

In celebration of our extensive look at the music (and working habits) of Dkon, formerly Deceptikon, here’s the video for “Broken Synthesizers.” Any further comment would be superfluous. Check out the music side of things over at CDMusic: What You Don’t Need to Make Music: With A Poly 800 and Renoise, Dkon Talks Music Making, New Label Lone Star Destroyers, on which the music video is based, could very well destroy whatever is left of your day, once you grab these moshed-up, glitched-out, artefactillicious digital creations in audio and video form: http://mikrosopht.godxiliary.com/LSD/

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In Videos, Face Control and Prostheses Make the Craziest Sounds

You may have already seen FaceOSC, free software that eases the use of facial tracking from a computer camera for use as a controller, here with music software (top). Synthtopia picked up the story in July, featuring artist and engineer Kyle McDonald. But one FreeKa Tet has done his own implementation (second from top), and while the video is a bit grainy, he sounds wonderfully terrifying, as if his face is trying to slip out of The Matrix. Sometimes, I’m rendered entirely silent (no, really, it happens), and it’s best to let videos speak for themselves. So here, after the …

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Sound, the Final Frontier: Audio Collections as Planets in Space, Intelligently Related

Two spacey ways of finding media: music collections, heirarchy, and images of planets in Planetary for iPad, top. Sound and loop collections, “magnetic” relations, algorithmic categorization, and rapid torchlight auditioning in Soundtorch 2.0 for Windows, bottom. If your music and sound collections seem like outwardly-expanding universes, two new tools promise to bring order by representing media as virtual planets and stars. One works on albums and tracks on the iPad; the other uses computer-aided analysis of loops and samples (not just music) on Windows. One will make your eyeballs pop; one might help you manage gigs of samples for a …

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Greebles, Nurnies, Wiggets, and Eyeball Kicks: Roughing Up Digital Realities

A “greebled” cube, (CC-BY-SA) Gargaj / Conspiracy on Wikimedia. Ah, digital geometry: as if caught eternally in a sterile, detail-less vacuum, the problem with virtual models can be that they’re too perfect, too abstract. So, following on the use of model kitbashing techniques to make more convincing graphics in the game Hawken, as we saw this week, here’s more on the idea. Wikipedia (somewhat surprisingly) has a great article on the use of “greebles” to make (physical) models look less bare. Model-makers, whether working with physical models or virtual, run into the same problem – and can employ the same …

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