ringingrocks

Grab free sound samples of Montana’s ringing rocks

I’m going to let you start off with whatever bad rock puns you can think of. (Rolling Stones, rock music, uh whatever.) Done? Great! Okay, now let’s talk about the mysterious ringing rocks of Montana – and how you can grab some free sounds to use in your music right now, just in case you can’t make it out to the great American west at the moment.

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Sony have sold ACID, Sound Forge, more to MAGIX

It’s the end of an era – but maybe not such a golden era. Once upon a time, ACID and Sound Forge were each industry-leading software tools, originally developed by Sonic Foundry. Now, languishing alongside their stablemate, video editor Vegas, they’re seeing ownership pass from Sony (via its creative software division) to German software house and holding company MAGIX.

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Post-Christmas Deals on Apps, Software, More – Even a Game with Procedural Music [Bargain Roundup]

As more sales – particularly software – move online, we’re finding that musicians can save a lot on their tools by waiting on sales. Black Friday / Thanksgiving / Cyber Monday saw steep discounts on some terrific stuff, and now there are loads of sales in the quiet period from Christmas to New Year’s. Half off Lemur (through 19 Jan). One particularly tempting deal – especially if you’ve got a winter project in mind – comes from our friends at Liine. Lemur, my favorite controller app on iOS, is now 50% off. And LiveControl 2 has just added essential support …

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For 120 fps Slow Motion Alone, iPhone 5S Became the Visualist Phone of Choice

iPhone 5s Test Footage – 120 fps from Rishi Kaneria on Vimeo. Three words for VJs and visualists: shoot more footage. You’ll find plenty of reviews of the new iPhone 5S for photography applications, but perhaps most compelling is its impressive 120-fps slow motion, which is stunning for something that’s included in a mobile phone. Overnight, the 5S has become the visualist phone of choice – that is, if you’re investing in a new phone. And I have to say, generally, while other rivals (notably Samsung and Nokia) ship phones with good optics, Apple seems to have the edge in …

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Sony Sound Forge Officially Coming to the Mac; Latest to Fill Void Left by Peak

For years, many Mac-using audio creators have longed to get the beloved editor Sound Forge on the Mac. And when well-known audio editor BIAS Peak unexpectedly died, and we called for alternatives, various readers looked with envy back at Windows at the PC-only tool – among various other alternatives. Now, those prayers are answered. After a summer of teasers, Sony has now officially confirmed Sound Forge Pro will be available natively on OS X soon. The final teaser video actually offers a fair amount of information. The best news is, from the quick shots we see of the UI, this …

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Journey Game Out Today; Designing Feeling, Timeless Design

“Can a game move me?” That’s the deceptively-simple quandary posed by producer Robin Hunicke of thatgamecompany on the eve of the release of their new PS3 title, Journey. But it’s a serious question, one that lies at the heart of all we do in creating digital music and motion. I often have conversations with other makers about whether the ephemeral aesthetic objects of our creative output are meaningful. To put it more bluntly: are we actually doing something productive with our lives? (Oh, admit it. The question must have occurred to you now and then.) But this idea of transforming …

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Total Immersion: Projection Mapping + Tracking for PS3 Shots, Like Pure Magic

We’re living in an age of the Neo-Baroque/Neo-Rococo, in which technique creates marvelous illusions, when technique and thought can create dazzling effects. And as the technology matures, that work begins to evolve genuine playfulness. It’s not enough to see the novelty: that novelty is now conveyed through real wit. At least, I feel fuzzy, optimistic thoughts like that when I look at work like a series of spots for the Sony PS3. Friend-of-the-site Memo Atken is involved, alongside FND and Flat-e, with the wonder, mixing real-time projection mapping with head tracking and camera tracking (both at once) for a sort …

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Touch, Plus Tactile: In Gaming as in Research, Physical Controls Augment Touchscreens

The gaming industry has made their bet, and it’s that touchscreens go better with tactile controls. Might digital musicians reach the same conclusion? A funny thing has happened on the way to the touch era. The vision of a device like the iPad is minimalist to the extreme: an uninterrupted, impossibly-slim metal slate, as impenetrable as some sort of found alien scifi object. The notion is that by reducing physical controls, the software itself comes to the fore. It’s beautiful conceptually … and then you find yourself tapping and stroking a piece of undifferentiated glass. For navigating interfaces – and …

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Platforming as Musical Interface: Jonathan Mak Shows Sound Shapes for New PlayStation Vita

Load up an Ableton set or mix samples, and you’re already in the domain of interactive music. With joysticks and arcade buttons and other controls, the blending of game and musical interface into generative compositional fusion is even clearer. It’s little wonder many electronic musicians take an interest in the nexus of gaming and music. Any discussion of interactive music scores for games would be incomplete without Jonathan Mak. His self-produced title Everyday Shooter used classic top-down space combat as a musical experience: not only do sound effects in the game act as musical elements, but even the flow of …

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Interview: Sound Legend Paul Frindle, and a Story Behind the Digital Audio Revolution

Photo (CC-BY) Liz Bustamante. Ed.: Make no mistake about it: digital sound tech, from mixing to processing, has evolved to a fidelity on par with its analog predecessors and opening possibilities well beyond what they offered. But the making of that evolution wasn’t easy, and it was more than a technical challenge. You can thank the creative spirit of people like Paul Frindle. As contributor Primus Luta explains to CDM, his work is about more than just engineering or tools – it’s driven by creative, musical energy. -PK Author’s note: I wanted to bring this piece to the CDM audience …

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