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An Open Source Video Mixer, Inspired by DIY Space Exploration

As many ponder the fate of hardware mixing, mixing in software continues to advance. And in a reminder of just how many different applications video mixing can have, here’s a fascinating article about a new open-source Linux-based video mixing tool called Snowmix: Copenhagen Suborbitals Release Snowmix, an Open Source Video Mixer [The Power Base] What’s fascinating about it is that this didn’t come from VJs or broadcasters, but people who are experimenting in DIY, non-profit human sub-orbital flight (the Copenhagen Suborbitals). There’s something really touching about watching them go from one video feed to another on rockets – perhaps that …

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Solar System Kaleidoscope, As Monokle "Swan" Video Explores Mystical Night Sky

Monokle (aka Vlad, of St. Petersburg) gets a mesmerizing new video for his track “Swan.” It’s the work of Bucharest-born, 23-year-old artist Alina Anca, spinning the glitchy goodness of Monokle’s music into a magical study of pattern and outer space. Anca’s own work delves into the esoteric and surreal, never without some youthful fancy – the kind of spirit that sets work apart from the mundane. She’s a nice foil to the album artist for this release, Argentinian Carolina Nino. In fact, with a growing number of young artists exploding into these sorts of releases, I’m eager to see what …

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Solar System Kaleidoscope, As Monokle “Swan” Video Explores Mystical Night Sky

Monokle (aka Vlad, of St. Petersburg) gets a mesmerizing new video for his track “Swan.” It’s the work of Bucharest-born, 23-year-old artist Alina Anca, spinning the glitchy goodness of Monokle’s music into a magical study of pattern and outer space. Anca’s own work delves into the esoteric and surreal, never without some youthful fancy – the kind of spirit that sets work apart from the mundane. She’s a nice foil to the album artist for this release, Argentinian Carolina Nino. In fact, with a growing number of young artists exploding into these sorts of releases, I’m eager to see what …

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Holy S*** Visualization: Earth, Surrounded by Asteroids, and the 500k Kilometer Pixel

Watch this one in HD – because at 1080p, each pixel represents some 500,000 kilometers. And sit down: you may suddenly feel … exposed. (Duck!) The latest version of a popular visualization of asteroid discovery now brings high definition. And that’s important, because we’re talking about distances and data on the scale of the solar system. The video comes to us via Scott Manley, who has the awesome tagline, “Hacker, Astronomer, Gamer, DJ, Scotsman.” (His YouTube channel also contains a ridiculously cool-looking game where you run your own space program. And I thought Civilization was addictive nerd catnip; I’m staying …

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Nature, Through a Window: Moon, Fire, Water, in Light and Engravings, by Craig Dorety

Realizing the materiality of Earth and the Moon in new forms, artist Craig Dorety is rendering natural forms in light and engravings. For the Moon, he turns to carving techniques to mirror new data about the lunar surface – and, thanks to an SF Awesome Grant, he’s got some spare change to upgrade his CNC router. It’s a beautiful example of how art can make use of data, bringing together disciplines. (Okay, there isn’t any motion here to speak of, but the relevance of the 3D imaging technology here is clear and inspiring.) Lunar Topography Carvings http://craigdorety.com/lunar_topo.html Geeking out for …

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Across the Universe: Mind-Blowing AV Performance Makes Music a Spacey Trip

Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real trip. Through pulsing, glowing starfields, “Versum”‘s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. It seems as though this really is a musical universe, through whose harmonies of the spheres you can fly like. Boldly going, indeed. Ingredients: Max/MSP/Jitter, Processing, Java, SuperCollider, GLSL [the 3D shading language], and … some serious skill and time, I imagine. The work has …

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astrocantus

Music of the Spheres, Player Roll Style: Astro Cantus iPhone App Plays the Universe

In the latest take on sonifying data in musical form, iPhone app Astro Cantus plots star data from the universe as musical notes. It turns the the sphere of heavens above the Earth into a massive piano roll. Co-founding developer Rocky Alvey, according to the creators, dismantled a music box as a kid, and that music box notion (yet again) is a big part of the concept here. What’s notable is that the app’s sonification does indeed represent not only the stars themselves but some of the data – spectra of the stars are translated into pitch. And there are …

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bloom_planetary_3

Sound, the Final Frontier: Audio Collections as Planets in Space, Intelligently Related

Two spacey ways of finding media: music collections, heirarchy, and images of planets in Planetary for iPad, top. Sound and loop collections, “magnetic” relations, algorithmic categorization, and rapid torchlight auditioning in Soundtorch 2.0 for Windows, bottom. If your music and sound collections seem like outwardly-expanding universes, two new tools promise to bring order by representing media as virtual planets and stars. One works on albums and tracks on the iPad; the other uses computer-aided analysis of loops and samples (not just music) on Windows. One will make your eyeballs pop; one might help you manage gigs of samples for a …

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Greebles, Nurnies, Wiggets, and Eyeball Kicks: Roughing Up Digital Realities

A “greebled” cube, (CC-BY-SA) Gargaj / Conspiracy on Wikimedia. Ah, digital geometry: as if caught eternally in a sterile, detail-less vacuum, the problem with virtual models can be that they’re too perfect, too abstract. So, following on the use of model kitbashing techniques to make more convincing graphics in the game Hawken, as we saw this week, here’s more on the idea. Wikipedia (somewhat surprisingly) has a great article on the use of “greebles” to make (physical) models look less bare. Model-makers, whether working with physical models or virtual, run into the same problem – and can employ the same …

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Video: Modeling Vipers for Battlestar Galactica, in Near Real-Time

Shuttle, the compact PC folks, have posted a step-by-step walkthrough demonstrating how artists model the Viper fighter craft for the re-imagined Battlestar Galactica. (That might seem like odd timing, but Sci Fi Channel — now SyFy — continues to crank out spinoffs of the show, so there’s plenty of modeling work to be done.) What’s nice about the video is seeing how much of the workflow is now becoming real-time. That illustrates how the long-awaited convergence between traditional modeling and effects and live visuals is finally coming to pass. As three-dimensional design becomes more about “right now” and less about …

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