Here are ten reasons Reaper 5 upgrade will make users happy

Reaper 5 is out today. It’s the compact, tight, powerful music and audio production software whose users would like to know why more of you aren’t talking about it. And they have a point. Reaper 5 is US$60 with a bunch of included free upgrades, or a voluntary $225 for “commercial” use. Even the demo […]

Q+A: How the THX Deep Note Creator Remade His Iconic Sound

How do you improve upon a sound that is already shorthand for noises that melt audiences’ faces off? And how do you revisit sound code decades after the machines that ran it are scrapped? We get a chance to find out, as the man behind the THX “Deep Note” sound talks about its history and […]

Full Immersion in Audio, as Artists Explore 4DSOUND in a Spatial Grid [Ableton, Max, Lemur]

New sound experiences demand not only new content, but new terrain – architectural audio, spaces that can take on new meanings. And that’s why 4DSOUND in Amsterdam is such a compelling canvas. 4DSOUND is a unique installation, 256 square meters (2700+ square feet) of floor, divided into an equal grid. On that grid, columns house […]

Get Speaker Angles Right with Your Phone: Genelec App for iOS, Android

This is only Genelec’s first stab at the problem, but the idea’s time has clearly come: help people place speakers correctly by giving them an app on their phone that helps them solve the problem. For pros and consumers alike, it seems a phone could be the perfect device. Speaker maker Genelec has released SpeakerAngleApp […]

Your Neurons Are Glitching: We'll Be Watching (And Hearing) Tarik Barri + Monolake Tour

Robert Henke’s new album is out this month, and definitely counts among our anticipated albums of 2012. But what has not gotten wide coverage is the visual element of this upcoming performance, which will accompany the surround-sound tour of the show in audiovisual splendor from Slovenia to Portland. (We’ll be catching up with Robert, I […]

Your Neurons Are Glitching: We’ll Be Watching (And Hearing) Tarik Barri + Monolake Tour

Robert Henke’s new album is out this month, and definitely counts among our anticipated albums of 2012. But what has not gotten wide coverage is the visual element of this upcoming performance, which will accompany the surround-sound tour of the show in audiovisual splendor from Slovenia to Portland. (We’ll be catching up with Robert, I […]

Reaper 4 Arrives, Brings Improved UI, Surround, Batch and Project Features, Pitch Envelopes

In DAWs, there are the familiar names – MOTU DP, Pro Tools, SONAR, Ableton Live, Cubase, Apple Logic. All have functionality to recommend them – hence their longevity. But then, there’s one upstart that continues to win over fans: Reaper. Its developers actually advertise that its upgrades are evolutionary, not revolutionary – which may come […]

Sound and Visuals Immerse in "Extended View" Installation; The Tool, Free ExtendedViewkit for Pd

From the previous bounds of the proscenium tradition – the flat, rectangular space defined by screens and theaters – audiovisuals increasingly sprawl into surround. One superb example comes to us from Seppo Gruendler of Austria. The project combines multiple “surround” technologies across multiple media. Projection is mapped across screens for wraparound visuals, but sound, too […]

Sound and Visuals Immerse in “Extended View” Installation; The Tool, Free ExtendedViewkit for Pd

From the previous bounds of the proscenium tradition – the flat, rectangular space defined by screens and theaters – audiovisuals increasingly sprawl into surround. One superb example comes to us from Seppo Gruendler of Austria. The project combines multiple “surround” technologies across multiple media. Projection is mapped across screens for wraparound visuals, but sound, too […]

Immersive Music: Revo:oveR Installation, Lightbent Synth, Max + Unity

As an addendum to the last story, Ivica Ico Bukvic sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here’s the surprise: Unity isn’t generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. Speaking of […]