Ed.: There’s a record release entirely in etched glass, shaped like a pyramid. There’s an artist who is not only post-genre, but post-gender, and trans-… human. There’s a collective that steps calmly from grimy basement to global festival, talks about occulture and “magick,” and juggles queer partys and zines. For anyone sick of the predictable […]Read more
Unreal Engine 3, by way of the Unreal Development Kit, is now available free for non-commercial use. That means that not only are its capabilities for games accessible, but all sorts of other possibilities for art, visualization, and, yes, live visuals. Unreal is scriptable, customizable, and powerful, making this pretty massive news. The feature list […]
Reader Andrew Barton sends us details of his own video/audio performances making use of the Unreal game engine: check out the Son of Science ensemble and Floating Point performance. Floating point lets 'players' move around game objects to produce sound. (Boy, I'd really like to see this with the physics in Half-Life 2.) How can […]
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