bif_press_pic_3

UnReaL, Born in Flamez: music from a trans-human future

Ed.: There’s a record release entirely in etched glass, shaped like a pyramid. There’s an artist who is not only post-genre, but post-gender, and trans-… human. There’s a collective that steps calmly from grimy basement to global festival, talks about occulture and “magick,” and juggles queer partys and zines. For anyone sick of the predictable grinding machinery of the music industry running business as usual, this should be irrefutable evidence that UnReaL, and the artist Born In Flamez, are something different. We arranged a rare interview with the collective and BIF to enter that world – a science-fiction now that …

READ MORE →

Unreal Engine 3, Now Free for Non-Commercial Use: Go 3D Eye Candy!

Unreal Engine 3, by way of the Unreal Development Kit, is now available free for non-commercial use. That means that not only are its capabilities for games accessible, but all sorts of other possibilities for art, visualization, and, yes, live visuals. Unreal is scriptable, customizable, and powerful, making this pretty massive news. The feature list is deep as you might expect. Among the highlights: Video support Programmable shaders, particle effects, and many other goodies Physics support, via PhysX A UI for managing and editing assets and content Animation and cinematic features for making it easier to add motion Artificial intelligence …

READ MORE →

More Unreal “Game” Performances

Reader Andrew Barton sends us details of his own video/audio performances making use of the Unreal game engine: check out the Son of Science ensemble and Floating Point performance. Floating point lets 'players' move around game objects to produce sound. (Boy, I'd really like to see this with the physics in Half-Life 2.) How can you get in on the action? Check out: UT 2004 Mod Author support site Unreal Developer Network Let us know what you're doing! (See our previous report)

READ MORE →

Unreal Tournament as Music Environment

Unreal Tournament 2004 has been turned into a custom gaming environment and film studio, so why not music production environment, too? That's the question asked by Vladimir Todorovic, who has created the custom Unreal installation tadar.game music. (via the most futuristic blog on the Web, near near future) Best of all, you're invited. There's an open call for collaborators, and a tutorial for how to import your own sounds into Unreal, plus a free custom production environment for both UT2003 and 2004 so you can build your own Unreal worlds. Todorovic's music is worth a listen, too. Imagine going beyond …

READ MORE →