Spray Cans and Beamers: Urban Projection Mixes Pixels, Live Mural Painting

Stylus – Episode #1: Projection Mural from Urban Projections on Vimeo. The movement forward in projection isn’t so much about projection mapping in the geometric sense as it is a chance to find a new materiality for digital imagery. In this work, the artists blend pixels and paint so that the different media can coexist. In a beautifully-documented project, Rebecca Smith and Pete Barber show off their technique for mixing live mural painting with projection and – via stylus – “digital drawing.” Thanks, Bec, for sending this info CDM. The artists, based in Mansfield, Nottinghamshire [UK], write: S T Y …

READ MORE →

Video as Message: Seeing NYC's Chaotic "Three-Way" Streets

In a great example of video’s power to tell a story and send a message – particularly when embellished visually – design student Ron “RonConCocaCola” (School of Visual Arts) presents documentation of just how chaotic a single New York City intersection can be. There are some especially bad moves by cyclists, though motorists try their best to be a******s, too. Ron describes his video: By summer 2010, the expansion of bike lanes in NYC exposed a clash of long-standing bad habits — such as pedestrians jaywalking, cyclists running red lights, and motorists plowing through crosswalks. By focusing on one intersection …

READ MORE →

Video as Message: Seeing NYC’s Chaotic “Three-Way” Streets

In a great example of video’s power to tell a story and send a message – particularly when embellished visually – design student Ron “RonConCocaCola” (School of Visual Arts) presents documentation of just how chaotic a single New York City intersection can be. There are some especially bad moves by cyclists, though motorists try their best to be a******s, too. Ron describes his video: By summer 2010, the expansion of bike lanes in NYC exposed a clash of long-standing bad habits — such as pedestrians jaywalking, cyclists running red lights, and motorists plowing through crosswalks. By focusing on one intersection …

READ MORE →
pianola

Playing the City: An Eindhoven Pianola Makes Urban Landscape into Music

Digital or analog, the essence of recording and production is the act of representing. One thing becomes another; one medium stores information about another. That representation can also be physical, tangible, and visible. In a sculptural pianola, Akko Goldenbeld turns the Dutch city of Eindhoven into a pianola roll, so that the landscape of buildings and streets acts as a physical musical score. I think it raises some questions about whether translating the one into the other obscures the experience of a city rather than clarifies it, but that would discount the act of watching it: with the visual connected …

READ MORE →
kontakt4.jpg

Hawken, Upcoming Indie Mech Game, Stuns Eyeballs; Learns Lessons from Model Kit Building and Kitbash

The craft of photorealistic gaming has risen to astounding heights, but look-alike art direction can overshadow its technical achievement. Not so with an extraordinary-looking indie title called Hawken. The mech combat first-person shooter, built in the Unreal Engine, is crafted in a way that speaks to the possibilities of digital technique to spin imaginary worlds, and to build integrated aesthetics. As Technical Lead Jon Kreuzer told PC Gamer, the nine-person LA studio reused components to construct the world of the game: “Many parts of the levels are created by combining re-usable building blocks into unique structures, which can allow new …

READ MORE →

Generative Urbanism, Voxel City, via the Game of Life: Built in Processing

Take voxels (a way of representing volumes in pixels), add a little of John Conway’s legendary Game of Life system, and make architecture. The result: crazy-delicious generative urbanism, built in Processing. Like its precedent, Voxopolis begins with a set of conditions and variables that, when implemented, require no further human input for its subsequent generations. Each new generation is based on its predecessor. What is different now is that it is three dimensional plus it happens at multiple levels at the same time. The voxels inside one building change their state according to neighbour-checking rules but the plots containing the …

READ MORE →

Ever Woke Up in a Procedurally-Generated City?

Food for thought. I’ve definitely spent some time in what felt like procedurally-generated architecture — some of which seemed to have some bugs in it, where the algorithm created spaces that made no sense. And yet they were built by human hands… discuss? Top: from comments, Procedural System Structure, as discovered by Joahnsonn. http://proceduralcity.com/ as powered by NVIDIA PhysX and OpenGL Another (stunning) example: Procedural CitySystem. http://www.procedural.com/ Bottom: Introversion’s engine builds what looks like generic European cities. Lots of discussion on the Introversion forums: It’s all in your head, Part 7 Wow, it’s Milklovano, from the former Soviet satellite nation …

READ MORE →