vrdj

This is a glimpse of what virtual reality could do for DJing

Virtual reality is suddenly a high-profile topic everywhere, from Facebook to gaming. And while such ideas have been around as long as computer graphics, consumer tech is finally catching up with the vision. Here’s the thing: now as we move from sci-fi to reality, it’s not totally clear what this tech is for. Sure, it’s fun for immersive games, but beyond that? One way to find out: try it yourself. Benjamin S. Hopkins writes us having done just that. This is definitely a hack – a proof of concept experiment to see what might be possible. But what’s clever about …

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FRACT, 3D Adventure Game Played with Synths and Sequencers: Myst Meets Music Making

FRACT is a curious combination of music studio and puzzle game, merging elements of games like Myst with the sorts of synths and pattern editors you’d expect somewhere like Ableton Live. You have to make sounds and melodies to solve puzzles; by the end of the game, say the creators, you’re even producing original music. The work of a small student team out of Montreal, FRACT looks like it has all the makings of an underground indie hit – at least for music nerds. As the creators describe it: FRACT is a first person adventure game for Windows & Mac …

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Immersive 3D from Eon Reality: Glasses + Projectors = Virtual Reality

Amazing 3D immersion technology from IDEO Labs on Vimeo. IDEO Labs share this immersive projection rig. As described: A simple, featherweight headset, a 10′ x 10′ x 10′ white room, and $600,000 worth of projector and computer equipment, combined with the smarts of the folks at Eon Reality, results in one insanely real experience. Of course, while you can’t capture immersive 3D in an online, two-dimensional video – you can only watch someone else reacting to the rig – it’s the guy’s reactions that really make the video. There’s only one significant issue with this approach, which is all the …

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Handmade Music: Creative Hardware + Software, Plus Make Your Own Noise Toy

Wall•E Loves Noise Toys (part 1) from Gian Pablo Villamil on Vimeo. This Thursday night, if you’re in NYC, you’ll want to be in Brooklyn – and around the world, stay tuned as always to CDM. Handmade Music projects will again explode into the nerdster party in Brooklyn, with more ways to get involved worldwide. The science fair-meets-music lounge event hits Thursday night, and this time, you can walk home with your very own noisemakers – no musical or electronic experience required. Tristan Perich, composer, sound artist, inventor, and 1-bit music maker will be onhand from Loud Objects to share …

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Virtual Reality: 2 Wii’s, 3D Glasses, XNA, and Some LEDs

What if virtual reality and seamless three-dimensional interfaces arrived, and they turned out to be a lot simpler technologically than you imagined? Well, perhaps you know a technology is within reach when it can not only be implemented, but implemented in a way that’s elegant and lightweight. The latest in the ongoing YouTube-able head-tracking and 3D-manipulation videos is this creation by Timo Fleisch at the Center of Technology and Art Berlin. He has lots of resources on XNA programming, as well; thanks to a C# library, XNA and Wii mix nicely on the PC. (Less so on the Xbox 360 …

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Virtual Reality: 2 Wii's, 3D Glasses, XNA, and Some LEDs

What if virtual reality and seamless three-dimensional interfaces arrived, and they turned out to be a lot simpler technologically than you imagined? Well, perhaps you know a technology is within reach when it can not only be implemented, but implemented in a way that’s elegant and lightweight. The latest in the ongoing YouTube-able head-tracking and 3D-manipulation videos is this creation by Timo Fleisch at the Center of Technology and Art Berlin. He has lots of resources on XNA programming, as well; thanks to a C# library, XNA and Wii mix nicely on the PC. (Less so on the Xbox 360 …

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Locative Art, Now: Microsoft’s Photosynth Makes Photography into 3D Virtual Reality

In William Gibson’s novel Spook Country released last year, artists create a new generation of “locative art.” Peer through goggles at a real-world scene, and see something that isn’t literally there. Few would say it was Gibson’s best novel – perhaps partly because the plotline didn’t live up to how compelling the locative art ideas were. But the art has already moved from science fiction into reality.

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Projection as Augmented Reality: Mapping Magic, Made with vvvv

Conventional projection hasn’t come very far since the magic lantern days of a century or so ago. Projector + flat, rectangular surface = image. But naturally, with computers, it’s possible to do far more. The idea is to contextualize a projection in its surroundings, and give the illusion that instead of being simply a rectangular surface (not that there’s anything wrong with that), the image interacts with the reality of a space, objects, and surroundings the way we’d expect. Our own Jaymis Loveday asked last week about the possibilities of mapping — check out the discussion that ensues. I know …

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If M.C. Escher Did Augmented Reality: Julian Oliver’s Levelhead

I really adore Julian Oliver’s work; he’s constantly finding ways of making three-dimensional, virtual spaces more expressive. We’ve seen Quake as a musical instrument, gaming actors as insane digital painters, and 3D interactive game equivalents of Grantz Graf. But this piece is unusually poetic and moving to me. It features a figure inside a virtual space, placed over real-world blocks by augmented reality gaming technology. Your role in the game is to navigate this figure through an M.C. Escher-style, three-dimensional labyrinth. It reminds me of toy theater and puppetry pieces, extended to the digital domain. And that’s just the idea …

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If M.C. Escher Did Augmented Reality: Julian Oliver’s Levelhead

I really adore Julian Oliver’s work; he’s constantly finding ways of making three-dimensional, virtual spaces more expressive. We’ve seen Quake as a musical instrument, gaming actors as insane digital painters, and 3D interactive game equivalents of Grantz Graf. But this piece is unusually poetic and moving to me. It features a figure inside a virtual space, placed over real-world blocks by augmented reality gaming technology. Your role in the game is to navigate this figure through an M.C. Escher-style, three-dimensional labyrinth. It reminds me of toy theater and puppetry pieces, extended to the digital domain. And that’s just the idea …

READ MORE →