From Disneyland to You: Q+A with Creator of Disney's Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s […]

From Disneyland to You: Q+A with Creator of Disney’s Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s […]

Peter Kirn - July 23, 2013

Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists

The bane of wave-your-hands-in-the-air interaction systems is that you can’t feel anything when you use them. Swatting the air with your hands in front of a Kinect, for instance, gives you nothing in tactile resistance – those invisible objects can be seen, but not felt. So what’s the solution? Well, if the interaction is in […]

Peter Kirn - July 22, 2013

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