Music and Visuals, in More Flexible Combinations, with Max for Live and a Giant Monster’s Mouth

Producing dazzling, elaborate visuals doesn’t have to mean ensnaring live music in pre-defined tracks. In the latest episode of this ongoing series, we look on Create Digital Music at a new show for the act ‘Feed Me’ – the kind of story I love, crossing the Music and Motion boundaries. Here’s a key excerpt on what it’s all about, via software programmer Mattijs Kneppers: “We all hit play”; this is exactly the problem that we wanted to solve. Jon builds his performances live, with separate audio tracks and segments, with live effects, free improvisation, etc., so every gig is different. …

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Music and Visuals, in More Flexible Combinations, with Max for Live and a Giant Monster's Mouth

Producing dazzling, elaborate visuals doesn’t have to mean ensnaring live music in pre-defined tracks. In the latest episode of this ongoing series, we look on Create Digital Music at a new show for the act ‘Feed Me’ – the kind of story I love, crossing the Music and Motion boundaries. Here’s a key excerpt on what it’s all about, via software programmer Mattijs Kneppers: “We all hit play”; this is exactly the problem that we wanted to solve. Jon builds his performances live, with separate audio tracks and segments, with live effects, free improvisation, etc., so every gig is different. …

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A Bandcamp-Only Label of the Future? Australia’s Enig’matik Records and the Art of Detail

Artists and labels alike search for a sound and a business model that can flourish in this brave, new age in music. Against that struggle, Oz’s Enig’matik is something special. We’ve got more coming with this crew, but first, CDM’s Matt Earp takes an look inside what makes this record label work with its founder, in a way I think may resonate with other independent outlets and creators. And, oh yeah: true to form, Matt goes a bit deeper to chart the larger trends here, and a post-Tipper musical landscape. What’s that mean? I’ll let him explain. -PK It’s been …

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Animation for Games, Fanciful and Surreal, by Mario von Rickenbach [Unity]

Zurich-based artist Mario von Rickenbach is a fine representation of what the new generation of visualists looks like. Adept in code and art alike, turning his talents in illustration beyond pretty pictures to experimental game design, he’s part of a breed of artists who expresses visual ideas in interactive, live form. Those real-time game engines are moving feasts of animated art, so it’s little wonder he takes his game engine of choice (Unity) and applies it to live performance, too, as he did in projections for a sci-fi musical theater work at the National Academy of Chinese Theatre Arts in …

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From Poland, A Dynamic Dance of Light with Watergate Crew: .wju [Featured Live Reel]

It’s odd that these days we’d reignite the debate over what DJs do. DJs mix records and make people dance. This seems reasonably understandable and valuable, and there are plenty of known variations on the topic. The realm of the unknown may be with what the VJs, or visualists, or live visual performers do. (Yes, down to what exactly to call them.) So, against those mixed records, we see visuals from the .wju crew that are more improvisatory and unexpected. This set of visual decisions is not unfamiliar, but it’s also far from pre-determined – nothing said that this had …

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Mostly Robot, Behind the Scenes: When Electronic Masters Form a Band [Video, Panel Audio]

It began as a way to demonstrate Native Instruments technology. But watch the video above of Mostly Robot, and you’ll see what happens when some well-loved solo electronic stars work to form a band. This isn’t just about some cool toys: it’s about really playing electronics as an instrument. And as the Internet debates what it means to play, they ask a question that could be even more important: what does it mean to play together? Mostly Robot is an “all-star band” made up of some really amazing people. Jamie Lidell is known as the Warp artist who has gone …

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Live Set of the Week: Generative Set, telematique + u-matic + Sascha Funke, Audionite [Jitter, Syphon]

On a tremendous three-screen rig at Nantes, France’s new Stereolux venue, Berlin-based u-matic and telematique show off their latest custom Jitter rig. By networking their machines, they’re able to collaborate; Syphon lets them separate the generative tools from the mixer (an increasingly-nice solution on the Mac). The results are geometric and abstract, fitting the Berlin-themed music on this showcase. (I played this venue as part of the Pure Data venue the day before – it’s a really terrific new spot, and it’s great to see some activity in France outside of Paris! Now, let’s see what some of the French …

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Featured Showreel: VJ Fader, Around the World in Pixels

As 2011 winds down, here’s a good end-of-the-year resolution: get your showreel together – or get some inspiration from others. Our friend James Cui (VJ Fader) put together his latest reel. Based in LA but working internationally, he’s been a very busy guy, working with Processing and Max/MSP and Jitter to code custom solutions, from touchscreens to projection mapping to event visuals to interactive work to Kinect. I could say more, but the video does a better job. Description: Fader’s visual projects of 2011, featuring Kryoman, Claus e Vanessa, Rock-it! Scientists, Oidem, Mandy Mozart, and VJ Leo. (Don’t worry if …

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Amon Tobin Soliciting Fan Videos

Amon Tobin and company are soliciting fan videos for inclusion in a Ninja Tune DVD box set and for streaming online. Quick description: We are collecting fan made videos of Amon’s work for an upcoming DVD release. Please submit your videos here and review the “Terms” within the forum: vimeo.com/​groups/​106265/​forumthread:244568 Deadline for the project is end of September. Have fun and make a great video! Terms look fairly standard, but are nicely done — you retain exclusive rights, giving away only clear rights to the project at hand. Far too many of these sorts of contests require that you give …

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Interview: Anton Marini on Visual Expression, Exploring Glitch, Open Community

Ed.: He’s worked to translate classic hardware like the landmark Rutt-Etra to digital media – in that case, working with its original co-creator. He’s been a virtuoso of Mac visual development, building his own tools and working out an innovative way of piping live textures between applications in ways never before possible. And he’s been an important member of the visual community and accomplished live performer, including on occasion being nice enough to write for us here on CDM. Anton Marini talks to another luminary of our community, Kyle McDonald, about … well, just about everything you could think of …

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