Magical, 3D-Warping Techniques Steadies Your Videos

Technology still has the power to appear like magic. And one place we may desperately need magic: straightening out our horribly shaky, handheld video shots. Software makers like Apple have already offered up some techniques for doing this – in the case of Apple’s Final Cut Studio, optical flow analysis attempts to track the image as it shakes around the screen and compensates by adjusting the orientation of the frame. But a research team at the University of Wisconsin, partnering with Adobe, will present a new approach at the legendary graphics-geeky SIGGRAPH conference in August. They go one step further, …

READ MORE →

Free Audio Warping: Max Patcher Strikes Back with No-Fee elastic~ Alternative

Well, this is the first time I can remember this happening. Tuesday, I covered a GBP20 Max object for independent tempo and pitch modification in Max 5: elastic~: Pitch, Speed Control Module for Your Max 5 Patch I wasn’t personally so blown away by it, but it looked interesting, and it uses algorithms used in a number of commercial projects. But Max guru Devin Kerr put his money where his mouth was — or is that, no money where his … um … ears are — and released a free version. Unlike elastic~, it uses all included Max objects. Aside …

READ MORE →

elastic~: Pitch, Speed Control Module for Your Max 5 Patch

If you’re looking for pitch- and speed-independent warping and other sonic effects, and Max 5 is your modular patching tool of choice, a new tool is now available to add to your arsenal. elastic~ is an object similar that allows high-quality audio warping. The developer claims it uses the “same algorhythm as software giants Cubase, Ableton Live, and Kontakt.” I’m personally still quite happy with granular tools in software like Reaktor — and have recently gotten interested in exploring implementations in the free and open source SuperCollider, but of course there are great advantages to working in Max, and the …

READ MORE →

Jiggly, Goo-Like Image Distortion: Quasimondo's Rubber Screen, in Processing

Apologies to anyone who’s on Processing overload, but we keep finding fantastic work. Quasimondo’s Rubber Screen maps an image to a 3d mesh and then lets it jiggle like hyperactive Jell-o. The still image doesn’t do it justice; you have to try it out. Like the 90s app Goo, you can warp images in comical ways. Unlike Goo, though, everything happens in real-time, with physically-realistic animations and various cool tools. This also gives me hope for the possibilities of coding physical dynamics and fluid models in Processing and Java. (Sadly, no source code, but just playing around with it should …

READ MORE →

Jiggly, Goo-Like Image Distortion: Quasimondo’s Rubber Screen, in Processing

Apologies to anyone who’s on Processing overload, but we keep finding fantastic work. Quasimondo’s Rubber Screen maps an image to a 3d mesh and then lets it jiggle like hyperactive Jell-o. The still image doesn’t do it justice; you have to try it out. Like the 90s app Goo, you can warp images in comical ways. Unlike Goo, though, everything happens in real-time, with physically-realistic animations and various cool tools. This also gives me hope for the possibilities of coding physical dynamics and fluid models in Processing and Java. (Sadly, no source code, but just playing around with it should …

READ MORE →

TimeToy (OS X): Free/Cheap Real-Time Time Stretching

Typical time stretching: Expensive software, rigid controls, wait for calculations. TimeToy: Free or US$17 'Pro' version, flexible controls, real-time, mic input. Now you're talking. TimeToy can be fun as an improvisatory sound-warping tool or used live in performance; use rubber band-style controls to plot time manipulations, or (with the Pro version) even scrub and warp live. A microphone input lets you work directly with incoming audio signal. Mac OS X-only. (Via MacMusic)

READ MORE →