ConnectionKit_2_72dpi

Free pack connects Ableton to the physical world, Internet

You can already connect your music software to MIDI devices. But why not Internet data, video, the weather, or physical worlds of Arduino and LEGO Mindstorms, too? With a new pack released today, making connections is a matter of adding some building blocks.

READ MORE →

A LEGO Step Sequencer, Made with a Camera and Code [Video; Open Source Code]

Beat Bricks – A LEGO Step Sequencer from superquadratic on Vimeo. There’s something about that feeling of snapping a LEGO brick in place, a tactile connection to childhood memory. So, while it’s perhaps neither necessary nor terribly practical, this rig that turns a LEGO board into a step sequencer is somehow irresistible. And, like any good hack, it’s a chance to learn and discover – one that, thanks to freely-available code, is shared. The ingredients: a camera, Ableton Live, and some code for analyzing the camera image and translating those events into MIDI messages Live can turn into sound. It’s …

READ MORE →

EMS Synthi, Recreated in Max, then Controlled with a Webcam

The headline says it all. Oh, sure, as if it isn’t enough to recreate the legendary EMS Synthi synth – one of the most creative vintage analog instruments ever devised – this artist takes it one step further, controlling parameters with a piece of colored paper tracked by a webcam. It’s an achievement of sheer patching genius, taken one step wackier. The patch is entitled Le Synthé V5; the creator is Pierre Couprie. And yes, you can download this for Windows and Mac – even Mac PowerPC. Cost: US$15/EUR10, which is, I must say, insanely cheap. Video in French with …

READ MORE →

Weekend Inspiration: Live Blender and Processing Experiments from Poland

Polish Blender artist Sebastian Korczak is not only creating some fantastic interactive pieces in Blender (on CDMo), but he’s releasing the source code, for other Blenderissimos to build on his work: Blender Live Shape 1.0 from MyInventions on Vimeo. Also check out his Blender AI robots, and work connecting Arduino to Blender. Thanks Giorgio.

READ MORE →

An Abstract Visual Interface, Made of Light and Gestures, and Full-Body Virtual Exercise

Computer vision technologies for manipulating digital interfaces with gestures are already here and mature; now it’s simply a matter of designing creative applications around them. And as with many design tasks, presentation is everything. From comments, Jeremy Bailey sends along an example of a gestural interface in which elements are moved around with gestures. The project was constructed for the Squeaky Wheel Media Arts Center in Buffalo. The good news: the visuals are exquisite, as abstract patterns of colored light dance around the screen. The bad news: light-skinned folks will have to wear blackface and white gloves. Now, that would …

READ MORE →

Minority Report Interface, Implemented in Flash + FLARToolkit, and Why it Rocks

ActionScript programmer Peter Kaptein has done some brilliantly creative work to mimic the infamous gestural interface in the film Minority Report using only Flash, a webcam, a printer, and your fingers. (Okay, you may want to pick up some Scotch tape, too.) The tricks to make it all work (as I see it, anyway): 1. Treat distance as “pressure” for gestures. 2. Use two markers, allowing for multi-finger manipulation of the interface. 3. Create combined actions – and provide lots of visual feedback. 4. Don’t work as much with transformations perpendicular to the screen – by avoiding some of the …

READ MORE →

d-touch Tangible Sequencer: Updates to Free Camera+Blocks Drum Machine

Bored with mouse pushing and knob twiddling? The d-touch tangible sequencer / drum machine makes a cheap interface (with free downloadable software) for assembling sequences. Make some (attractive) blocks, set up a webcam, and plug into your computer. I took a first look at this tool last month, and noted its use in sequencing walnuts. (Yes, the ones that fall from trees.) Since then, the developers have been hard at work on updates. Enrico writes: We just released the d-touch sequencer, a new, more advanced, audio application. In the sequencer you can record your own samples in real time. We …

READ MORE →

People as Pixels: Coordinated YouTube Choreography in Sour

Just when you think you can’t find another YouTube video trick, someone goes and manages to choreograph an elaborate piece across webcams across the planet. But perhaps this piece isn’t really about YouTube so much as it is coordinating movement across performers and dividing the screen space up in creative ways — something that could be even more interesting in live contexts. Details: This music video was shot for Sour’s ‘Hibi no Neiro’ (Tone of everyday) from their first mini album ‘Water Flavor EP’. The cast were selected from the actual Sour fan base, from many countries around the world. …

READ MORE →

PS3 Eye Cam Optimization, Mac and Beyond

Via Aaron Meyers, who’s getting ready for some fun projects at Eyebeam here in New York this week, anyone using a camera for capture, live video, or tracking needs to check out this copious thread on the OpenFrameworks forum: beginners ~ Sony PS3 Eye We already knew Sony’s US$40 PS3 Eye camera was a wonder; that’s why we strongly recommended its use in the tangible interface hackday hosted earlier this month. But while we’ve heard some good luck squeezing performance out of the thing on Windows and Linux, the Mac – while reliable – could use more options and performance. …

READ MORE →