Push the Button: One-Button Game Design Challenge with Kokoromi's Gamma4

Photo: Steven Depolo. Game design may be trending toward neural inputs and cameras that sense your body in three dimensions and intelligent agents that respond to your every gesture and word. But interaction design – whether in gaming or music and visual performance – is often about doing more with less. Kokoromi have the ultimate […]

Push the Button: One-Button Game Design Challenge with Kokoromi’s Gamma4

Photo: Steven Depolo. Game design may be trending toward neural inputs and cameras that sense your body in three dimensions and intelligent agents that respond to your every gesture and word. But interaction design – whether in gaming or music and visual performance – is often about doing more with less. Kokoromi have the ultimate […]

Inside the Rock Band Network, as Harmonix Gives Interactive Music its Game-Changer

There’s a lot of hype around the latest schemes for changing how artists get their music to fans, but not actually a whole lot of news. (It always seems to boil down to a website with some unpronounceable name.) Well, this is news: Harmonix is opening up Rock Band to anyone who wants their music […]

Full Body, No-Controller, No-Tag 3D Motion Tracking: Microsoft’s Project Natal for Xbox 360

Anyone for a game of Harmonix Mime Hero, with the Marcel Marceau expansion pack? We’ve seen simple computer vision applications, “augmented reality” systems and object tracking schemes that use specially-printed tags, 3D tracking using IR emitters, and specialized motion detection sensors (most notably Nintendo’s Wii). But the holy grail, of course, is getting tracking without […]