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Inside, Limbo game follow-up, music by SØS Gunver Ryberg

For lovers of shadows, dark dimensions spent wandering other states of being, and unrelenting rhythms, Danish composer/musician SØS Gunver Ryberg produces wonderlands. And that makes her music a perfect match for the game weavers of Playdead. Their follow-up to spine-chillingly creepy-good Limbo is this summer’s Inside. It does what’s so hard to do for this kind of title: it loses none of the elegance of the minimal original, while expanding in scope and maturity. And then there’s that score / sound design, made in collaboration with game maker Martin Stig Andersen.

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Turn a Rock Band Keytar Into a Mellotron, And More Standalone Instruments

Lurking in the bargain bins of game shops is a surprisingly well-built keyboard. The Rock Band “keytar” controller may have been made for games, but the keybed is solid, the thing is light, and it can run on batteries. So why not turn it into a standalone instrument? That’s what Jamie Robertson has done with his, and he shows you how. The magic here is something he calls the WAV Trigger. Without naming any names, while there are a lot of cool Arduino shields and the like out there, a lot of them are pretty functionally limited. They’re cool to …

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Inside Flying Lotus’ Mind: Free Download of Ideas + Drafts + Loops

It seems hard to be an artist these days without a steady stream of mixes. The problem is, a lot of these become monotonous and similar. By contrast, this week, Flying Lotus drops a free download that feels more like getting a pass into someone’s hard drive. Ideas + Drafts + Loops is full of random snippets of music, many of them – despite the name – fairly fully formed. FlyLo’s signature over-compression is showcased, of course, but you also get sparkling, shimmering rushes of sound, like a beautifully-romantic clip for Aqua Teen Force. (Being in California, of course FlyLo …

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Not Just Mapping, Reshaping: VVOX on Projection for Personalizing Architecture, Space

dd:OUTPOST _ Personalized Environment from volvoxlabs on Vimeo. Light on its own can be a powerful medium for transforming a space. When that light is formed into an image, the customization is as fluid as pixels on a display. So, there’s a reason we hear terms like “responsive architecture” or even “interactive architecture.” We may see environments become as changing as the computer before our eyes. The question is, how, exactly? VolvoxLabs, a Brooklyn-based design house specializing in visual effects and projection design, showed one vision of how this might work, for Digital Dumbo (in partnership with Bing). The ingredients, …

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On Hacking the New Kinect

Will the new Kinect be hackable for artists and developers? Some of the best speculation I’ve seen yet actually shows up here in CDM comments. So, it’s worth elevating this to a news story, just in case you missed it. In short, the answer appears to be yes. I’m hopeful in particular for Microsoft’s own official developer tools when Kinect hits Windows next year, as I think it’s really the PC world that will be the most expressive and open. From an anonymous CDM reader calling him or herself “n4cer”: Though the port for the Kinect on Xbox One is …

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The Terror of Watermelons and Your Niece Screaming: Interactive Sonic Fear in Dead Space 3

Wilhelm wasn’t going to cut it for A-list game release Dead Space 3. Meet the young Amelia, instead, screaming. And behold the sheer horror that only a squishy watermelon can produce. I always knew fruit and toddlers were up to no good. Kill Screen, the indie game mag, collaborates with The Creators’ Project to go behind the scenes at developer Visceral Games to talk about the audio design and interactive sound system in Dead Space. Producer and editor Jamin Warren tells CDM it was his favorite of the series yet. In addition to examining sound design and field recording, the …

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New Music Games+Tools for iPad, Xbox 360, in Circles and Tenori-On Grids

In the blurring areas between gaming and creation, toys and tools, there’s certainly a lot of action, spurred on by platforms for sharing software. Pulse is a new title for the iPad, an ambient rhythmic gaming experience with a unique interface centering around a series of concentric circles. The graphic design looks gorgeous in its abstraction, as much music visualization and animation as game UI. The developer, Cipher Prime, has done this kind of terrific work before – their work includes the ambient streams of colored particles in Auditorium, the Flash-based browser game, followed by the Mac + PC game …

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Rock Band 3 to Add Keyboards; No Idea How it Works, Great News for RB Network

This’ll work great! (Artist rendering; final product may differ.) Bach manuscript image (CC-BY-SA) Nathan Siemers. Mock-up created by the createdigitalmusic.com Future Prediction Department… intern. Kotaku notes that Rock Band 3‘s icons tease something we’ve been awaiting a long time — keys. It’s ironic that in order to make guitars playable in games, they were effectively made into keyboards, yet it’s taken this long to actually get keyboards. Oh, wait — yeah, there is that whole problem of having as many as 88 keys, two hands, and no convenient way to fit the staff notation into the descending gems view. Not …

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Chime, Beautiful New Music Game on Xbox 360: Play to Philip Glass, for Charity

One Big Game is a charity assembled by game developers to raise money for children’s organizations. Musical games look to figure prominently in the series. Design legend Masaya Matsuura (PaRappa the Rapper, Vib-Ribbon), father of rhythm games and without whom there likely would be no Rock Band or Guitar Hero, has signed. And the first title out, from Zoë Mode, is musical in nature, too, in a game called “Chime.” Chime is an elegantly-designed game and a lovely way to unwind, particularly with Philip Glass’ gorgeous “Brazil” in the track list. (“Brazil” has Glass’ usual musical furniture, but the cut, …

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