Speaking of iPhones, here’s some really brilliant work by David O’Reilly. You may have seen it already, as it looks like it’s made the rounds, but I love the technique. By doing anamorphic perspective warping of the 3D scene on the device, this app simulates a holographic 3D on the screen of the iPhone,
courtesy the device’s motion sensors. Correction: Okay, it’s not actually possible to do this on the iPhone. So why not build your own hardware for the job? Rotation sensors should be possible with the proper gyro-sensor. That makes all of this even less about the iPhone, and more about what is possible with augmented reality and mobile devices. (It looks absolutely possible — and suggests still other ideas. Thanks, visceralX, for the correction.)
It’s a fairly simple gimmick here, but it suggests some of the possibility of making art not just for big screens, but small screens, too, turning a “weakness” into a strength. Way back when CD-ROMs were in vogue, I remember hearing composer Morton Subotnik talk about how multimedia for computers was a new kind of chamber music performance. He saw the shift to smaller screens not as damaging large-scale performance spectacle, but making the work more “intimate.” I wonder if motion graphics and even live visuals might be able to do the same.
One possibility: invite three or four of your closest friends to your next gig. Gather them round a little screen, uncork some wine, and enjoy real appreciation instead of a massive club full of people.