Speaking of Adobe’s new Pixel Bender, VKNT writes about work he’s doing with polar views, as modified in an application that processes panoramic images called Pano2VR. It’s not a real-time process, in this case (though the finished result is built in Processing), but I don’t see why you couldn’t do some filter math in something like Pixel Bender or a conventional OpenGL filter that would do the same live. Could be fun stuff. VKNT writes:
This is part of my research on movement in space and new ways to represent this. It is essentially a series of 360° panoramas following a path through a space. These spherical images are converted to an angular projection, which introduces a typical distortion. The further you get away from the center, the more distortion. The center of the image is determined by 3 parameters: pan, tilt en roll. I animated these parameters resulting in a sense of movement and deformation of the space.
More info and downloadable .mov file at:
Ideas, dear readers?