Joel Chadabe was a composer who helped launch the notion of interactive music systems and electronic music education as it has now come to spread around the world. He passed at the start of this week, even as he continued educational work through this year.
Software modular is everywhere these days, but AAS are one of the developers who defined the genre. So a ground-up new tool from them is big news – and it has all the sonic and physical modeling goodness you’d expect.
Sure, it ain’t pretty. But Audacity’s extensive feature set and free status have made this audio editor an essential tool across education and sound production. And now it’s been acquired by the emerging Muse Group. So, who are Muse, and what does this all mean?
To everyone impacted by COVID-19 in India, families and friends, and those who have lost around the world – I hope we all take a moment to pause and think of you.
No money for a high-end game console? Make it out of paper, code it in 16-bit DOS, and give it an epic soundtrack on cheap machines, like SunVox creator Alexander Zolotov.
The music flows easily, entangled like vines, in a production constructed between Berlin and Indonesia over Zoom. But in these serene melodies, there is a plea for the ecosystem of North Sumatra.
Smooth Operator is a unique new way of reaching out and sculpting sound at the spectral level – and it’s terrifically addictive and creative.
The worlds of gaming, “play,” and electronic music have always been in an extended flirtation. A deep collaboration between Capcom and Teenage Engineering brings those worlds together and lets you VJ with classic games. The download is free, pouring supersaturated pixel goodness from Capcom classics into a live 3D engine you can play in time […]
It’s consolidation season fo the industry. And Focusrite has just acquired legendary synth maker Sequential, alongside names like Adam Audio and Novation.
Now at 1.0, Videosync from Showsync is a deep Max for Live visual engine, complete with integration with Ableton Live’s native interface, modulation, Warp Markers, and edit/play workflows.