Search results for "open source"

SJS-ONE: Open, Arduino-Based Synth, with Crazy Cases and Web Troubleshooting

SJS-ONE is an 8-bit synth that you add to an Arduino board, making it ideal for hardware and firmware tinkerers and lovers of unique monosynths. But we’ll give it bonus points for two other reasons. First, it has some really bizarre cases available as add-ons, which look a bit like punk birdhouses. (Birdhouse squats? Hot […]

Read more →

MIDI Control Platform: One Open Box, Any Notes, Harmonies, and Rhythms [Gallery]

What if you just had a box that crunched MIDI data? In the realm of DIY hardware, ideas tossed aside by the bigger music tech market thrive. And so, we have the MIDI Control Platform, a poplar wood and lasercut-aluminum box with basic controls and a graphic display. It’s a box that does … well, […]

Read more →

Bio-interfacing Meets Music: Journal, Berlin Opening, and Get Started with Open Hardware Right Now

To understand the relationship between computer and musician, you have to first understand the relationship between computer and human. For many years, that interaction has primarily involved some gesture – the click of a mouse, the swipe of a finger – and an accompanying interface abstraction. But now, from phones to desktops, computers are not […]

Read more →

MeeBlip Open Synth: Read Reviews, Hear It, See It

CDM, working with Reflex Audio in Canada, makes hardware. We would love for you to have it, so we’re doing two things. Through Sunday night, 11:59 PM North American Mountain time, we’re shipping our flagship synth for free. And, oh yeah, we’ll also start talking more about it. The sale is now over, but thanks […]

Read more →

OpenFrameworks 007-71: Biggest Release Yet, More Examples, More Creative Coding Goodness [Details]

For creative coders, OpenFrameworks has been a godsend, taking the gnarly power of C++ and making it accessible to artists and designers, some of whom might never have touched code. It’s unlocking a lot of the amazing work we see, from interactive design to Kinect hacks. (See Gallery, above. This week, OpenFrameworks added a 0071 […]

Read more →

Piccolo is an Open, $70 CNC-bot That Will Draw For You

Piccolo is like candy for people who like robots and drawing machines. It’s affordable, cute, and downright fun. It’s going to be on your Christmas in July wanted list. How awesome is it? Let us count the ways: It’s under US$70. It’s Arduino-compatible. It works with Processing – ideal for drawing experiments. It’s open source […]

Read more →

Open Shruthi-1 Synth Evolves Deep Sound Capabilities, New 4-Pole Filter, Ice-White Case

Inside this compact white box lurks a lot of sonic power and technical prowess. Perhaps that explains why the newest version of the open source Shruthi-1 now sports a crazy-badass wolf dog cartoon with glowing eyes. Since its launch, the Shruthi-1 has gradually evolved new features, with a fairly sophisticated combination of hardware and extensive […]

Read more →

Beeple: Brilliant Visuals, as Creative Commons VJ Clips, Cinema 4D Source Files

Beeple isn’t just one of our favorite animators. He’s also a creator of open-licensed VJ content that you can use in live sets and other works. In addition to video clips, you get the raw materials on which those animations were based, in the form of Cinema 4D files you can open and manipulate. That […]

Read more →

Reason Opens Its Rack To Developers: Q+A with Propellerhead, What This Means for Plug-ins

Reason’s Rack, a walled garden no more. Hmmm… “reason.” “Logic.” I’m calling my next musical creation “Inanity.” Sound good? Who’s in? Photo (CC-BY) Marco Raaphorst. He’s a fan. Users want more: that much is clear. But for years, Reason has famously (or infamously, depending on your point of view) resisted plug-in formats as a way […]

Read more →

MeeBlip SE: Making Our Open Synth Hardware Better, More Available, Starting Now

The original vision of the MeeBlip was to make something affordable, something open and hackable, something anyone could get, something that could tell a story, and something we’d use to make some music. And since those are all goals of Create Digital Music, too, it’s a perfect physical compliment to what we do. For me, […]

Read more →