Search results for "open source"

Your Skeleton, a Live Digital Visual Controller, Thanks to Kinect: What's Opening Up

Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way. The results, piping control data in real-time to any visual, music, or other software, demonstrate […]

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Java on the Mac is Oracle's Problem Now; OpenJDK the Path Forward

Finally, Mac Java support and development is no longer stuck in an Infinite Loop. Photo (CC-BY) Roger Schultz Parts of Java’s future may still look murky, but at least you can say this: it’s Oracle’s problem, not Apple’s. My previous rants: Opinion: Apple Has Killed Mac Java; OpenJDK Just Got Way More Important for Processing […]

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Java on the Mac is Oracle’s Problem Now; OpenJDK the Path Forward

Finally, Mac Java support and development is no longer stuck in an Infinite Loop. Photo (CC-BY) Roger Schultz Parts of Java’s future may still look murky, but at least you can say this: it’s Oracle’s problem, not Apple’s. My previous rants: Opinion: Apple Has Killed Mac Java; OpenJDK Just Got Way More Important for Processing […]

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Opinion: Apple Has Killed Mac Java; OpenJDK Just Got Way More Important for Processing, More

Apple just killed their implementation of Java on the Mac – which just happens to be the only really usable implementation of Java on the Mac. There’s no other way to say it: Java developers on the Mac have relied on Apple’s implementation, and that implementation is not moving forward with Mac OS, period. I’m […]

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Inter-App Visuals on Mac: Syphon API Opens Up Visual Collaboration

Syphon Teaser from vade on Vimeo. In the audio realm, piping audio and MIDI between apps is commonplace (see ReWire, JACK, Soundflower, IAC MIDI, etc.). But imagine if you could take textures and frames from one app and share them, live and real-time, with another app. That’s the vision of Syphon, a Mac-only, open-source framework […]

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Powerful 3D Tech, Housebroken: Unity, OpenFrameworks, Blender, Dog in Action

Sniff from karolina sobecka on Vimeo. Right on cue, after mentioning that game engines like Unity can become powerful tools for live and interactive visuals — not just digital “games” in the conventional sense — here’s an example, via the Unity Twitter feed. SNIFF, by Karolina Sobecka with software development by Jim George, combines the […]

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MIDI Mobilizer, iOS Hardware MIDI Adapter, Roundup and Open SDK

2010, meet 1984. For all the wonderfully-futuristic qualities of the iPhone, iPod touch, and iPad, electronic musicians have reason to scoff now and then: sometimes you want to be able to plug into good, old-fashioned, physical MIDI hardware. Line 6’s MIDI Mobilizer is a nifty little gadget that provides MIDI input and output via the […]

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MOTU Digital Performer Adds Native OpenSoundControl

And there were three – three major production apps now have OSC control. Once considered the domain of “DIY” apps or developers, OpenSoundControl is beginning to look like a viable option for open, standardized controls of music apps. Open-source Mac/Linux DAW Ardour has fully-documented OSC support as we saw in the spring, and this week […]

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Renoise 2.6 Could Set New Bar for Control, Customization, Openness

Renoise, the tracker-style music production host, has gotten a massive injection of customizability, scriptability, and hackability. If all you want to do is plug in some controller hardware and have more tangible control of music making, that scriptability can be nicely hidden away. But if you are ready to hack on your music app, this […]

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A Landscape of Reactive Shapes, in OpenFrameworks Music Video by moka

Metope – Rebird, Unofficial Music Video from moka on Vimeo. moka (Matthias Dörfelt), a German-based artist and communications student, sends along this lovely unofficial music video for Metope’s “Rebird.” A series of sound-reactive shapes begin in minimal form, then degrade and traverse a landscape of geometries and texture, in custom software built in the open-source, […]

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