Dancing in Point Clouds: unnamed soundsculpture, Making Of, and Human Element [Kinect]

Like an animated equivalent of the Transporter on Star Trek, depth-sensing cameras and custom code can transform the human body into 22,000 points, then back again into something our mind again imagines as flesh and alive, even in abstraction. In “unnamed soundsculpture,” by Cedric Kiefer (onformative) and Daniel Franke (wearechopchop), the body takes on a […]

Intricate Live Audiovisuals by Idiron, Now in Tutorials and Patches for Max for Live

Live visualists and electronic musicians still explore how to make the computer a live performance instrument. But going one step further, fused visuals and sound can become the real-time, dynamic substance of a performance. Artist Idiron (aka Gilbert) writes to share his technique for live audiovisuals. It’s a ground-up, handcrafted process that begins with raw […]

Peter Kirn - March 3, 2011

Truly Outrageous: An Entire 3D Game Engine, Built in Pd and GEM

It’s a little mind-boggling to me, but artist Sebastian Pirch has managed to use free, graphical patching environment Pure Data (Pd), with its graphical extensions Gem, to build a graphics engine. The Salzburg-based artist explains on the Pd forum (to incredulous Pd patchers): hehe…not kidding…honestly only pd-extended + gem modelling and texturing and particleFX in […]

Peter Kirn - October 11, 2010

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