Epic layoffs in March cut deep into the audio and music teams. But there’s hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here’s a look at what’s in that roadmap.
Read morePiaman, aka half of RYOKO2000, formerly Pianoid (bio: “doesn’t play piano at all”) is turning himself into a human Vocaloid, with joysticks and fast reflexes. And this is what you need right now. Linkhole trail begins now:
In a world that’s definitely trying to make us dumber and more depressed, let’s grow our brains instead. Our friends over at Derivative have a free course that finally makes it easy to start working with POPs — the Point OPerators that enable all that wild 3D geometry you see in live shows and installations.