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Ever Woke Up in a Procedurally-Generated City?
Peter Kirn - June 18, 2009
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Blender Game Engine Developing Fast; Nokia Control
Peter Kirn - June 15, 2009
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A Bike Journey, Reimagined as an Arty 3D Game, with Blender, Processing, Real Bike
Peter Kirn - April 27, 2009
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Process Textures with Jitter, Connect to Unity Game Engine
Peter Kirn - April 6, 2009
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Carmack on Wolfenstein 3D, Game Programming, OpenGL, and the iPhone
Peter Kirn - April 6, 2009
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Begone, Flat Screens! A New Projection Mapping, Augmented Reality Toolkit
Peter Kirn - March 3, 2009
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