Carmack on Wolfenstein 3D, Game Programming, OpenGL, and the iPhone

Your GPU thanks you for playing this game back in the day. In case Quake creator John Carmack wasn’t already your hero, here’s a nice move: when EA wouldn’t green-light an iPhone version of the classic first-person shooter Wolfenstein 3D, Carnack had an answer: fine, just let me do it myself. In an astonishingly open […]

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