Turning 24 Touch Displays into a Multi-Player OS: Obscura's Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection […]

Turning 24 Touch Displays into a Multi-Player OS: Obscura’s Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection […]

Amanda Connon-Unda - July 19, 2013

Projection Mapping for a Cause: Obscura's Cube of CO2

CO2 Cube from Obscura Digital on Vimeo. It’s an older project, but no less timely: speaking of Obscura Digital’s work, they’ve also employed projection as a way to illustrate in tangible terms a serious issue. You’ll hear climate scientists speak in terms of metric tons of emissions. But because we can’t see those emissions, and […]

Peter Kirn - January 3, 2012

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