Closing out our (unexpected) Week of Optical Flow feature, Michel from the vvvv forums has ported Andrew Benson’s optical flow implementation to that DirectX-based, Windows-only, free for non-commercial-use patching environment. (Jitter and Quartz Composer, mentioned earlier, each use OpenGL, not DirectX.) Since it is DirectX, the shader uses HLSL instead of GLSL. In technical terms, […]
Read moreGPU HSFlow port to Quartz Composer from vade on Vimeo. The Live Optical Flow Processing continues. Anton Marini, aka vade, is working on his own Quartz Composer patch, which will in turn be integrated with the visualist software he’s assembling, v002. More details once we get them, but you can see how nice parameterizing this […]
Add Max patch effects to DNA. from Livid Instruments on Vimeo. Yesterday, we saw some splashy video distortion techniques applied to real-time video. You know what that means: it’s time to use these in live performance. Liquidify Video, Live: Optical Flow GLSL Datamosh Technique Here’s one start.Peter Nyboer, Max whiz and Livid developer, has run […]
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