The Augmented City: Istanbul's Data, Made Visible in Glitchy Structures

Augmented Structures v2.0 / Istanbul Design Biennial / October 13th – December 12th, 2012 from Refik Anadol on Vimeo. Our century is marked by a wash of data, flooding out of explosive urbanization. Humans and numbers, it seems, are now densely packed, dynamic, and essential. Yet with that same density, they threaten to become invisible. […]

The Augmented City: Istanbul’s Data, Made Visible in Glitchy Structures

Augmented Structures v2.0 / Istanbul Design Biennial / October 13th – December 12th, 2012 from Refik Anadol on Vimeo. Our century is marked by a wash of data, flooding out of explosive urbanization. Humans and numbers, it seems, are now densely packed, dynamic, and essential. Yet with that same density, they threaten to become invisible. […]

Peter Kirn - November 6, 2012

Generative Urbanism, Voxel City, via the Game of Life: Built in Processing

Take voxels (a way of representing volumes in pixels), add a little of John Conway’s legendary Game of Life system, and make architecture. The result: crazy-delicious generative urbanism, built in Processing. Like its precedent, Voxopolis begins with a set of conditions and variables that, when implemented, require no further human input for its subsequent generations. […]

Peter Kirn - February 23, 2010

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