Jaymis is getting ready to go on tour with a rockstar, and I’m dreaming of geeky OpenGL implementations for 3D eye candy. Don’t worry; we’ll make the two worlds fit together eventually. Here’s the latest from OpenGL land. First, perhaps the days of Java lagging in OpenGL implementation are done. The updated 1.1.0 JOGL bindings […]
Read moreJaymis is getting ready to go on tour with a rockstar, and I’m dreaming of geeky OpenGL implementations for 3D eye candy. Don’t worry; we’ll make the two worlds fit together eventually. Here’s the latest from OpenGL land. First, perhaps the days of Java lagging in OpenGL implementation are done. The updated 1.1.0 JOGL bindings […]
Jaymis is getting ready to go on tour with a rockstar, and I’m dreaming of geeky OpenGL implementations for 3D eye candy. Don’t worry; we’ll make the two worlds fit together eventually. Here’s the latest from OpenGL land. First, perhaps the days of Java lagging in OpenGL implementation are done. The updated 1.1.0 JOGL bindings […]
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