Don’t tell anyone, but many “interactive music games” haven’t progressed so far from Simon in terms of actual interactivity. Oh, well … lots of games are actually Pong / Missile Command / Donkey Kong / etc. in disguise, too. Photo: Debaird, who has more of these…

The idea of Game Day this week was simple: a bunch of you sent a bunch of game-related links all at nearly the same time. If this kind of convergence happens again, we’ll do it again. In the wake of all this game-y music goodness are quite a lot of additional resources. So here we go. In case you missed it:

What’s that? Surely you don’t think I’ve become one of those blogs that does big link round-ups just to distract you. No, there’s still more to tell.

All this Wii waggling could be pretty useful for visuals. So on Create Digital Motion, we’ve got a few more tips, including a library that lets your Wiimote talk to Flash apps on Mac. (Now, Windows, anyone? Or even Linux?)

Still not enough Wiigling about? Be sure you see our coverage of a WiiWiiWiiWii instrument, Wii with Deckadance for DJs, and OSCulator for sending OpenSoundControl and MIDI on Mac.

WiistrumPatryk Laurent was so inspired, he put together his own Wii strumming app, free for Mac (uses Java). And heck, he’s a Neuroscientist, which I find impressive. Neuroscientists must not have a fight song or theme tune or whatever, because he does what everyone else does and plays Mario. Patryk: I challenge you to write “Neuroscience: The Original Soundtrack” and get back to us.

Lastly, Chris O’Shea points us to Beats, a new PSP game that plays on the idea of interactive music listening. The results aren’t so exciting — so far this field has a lot more potential than it does realization, so far. But I think no one’s quite figured out what interactive music should be yet, which is kind of exciting.

Just so long as we’ve advanced from Simon. Ah, what a game that was.