The Glitch Mob is one of the hot summer tickets for electronic music, and they’re fortunate enough to stage a massive live visual spectacle alongside the show. This week’s a perfect time to consider all that visual goodness, with the release of their latest original music, “We Can Make the World Stop” on EP. So […]
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Microsoft and the WebGL “Threat”: WebGL’s Future, Even on IE, May Still Be Bright
All this power, all this technology, and … yup, we’re making another aquarium. Works for me. As part of WebGL’s ongoing growing pains, Web engineers have gotten into a war of words that finds even some Microsoft engineers squaring off against other Microsoft engineers. Look closely, though, and you’ll see some real progress on making […]
Read more →Microsoft and the WebGL "Threat": WebGL's Future, Even on IE, May Still Be Bright
All this power, all this technology, and … yup, we’re making another aquarium. Works for me. As part of WebGL’s ongoing growing pains, Web engineers have gotten into a war of words that finds even some Microsoft engineers squaring off against other Microsoft engineers. Look closely, though, and you’ll see some real progress on making […]
Read more →MadMapper, New Mapping Tool, Released with DMX-Made Cocktails; Video Examples
From top: a 2010 example of the mapping techniques at work, a workshop that launched the new software tool. More than a gimmick, projection mapping – calibrating visuals to various projection surfaces in 3D – has become an essential technique in live performance visuals. That means visualists will inevitably be looking for tools that help […]
Read more →An Augmented Tree, and Free Tools Power 3D Voxel Projection — on Leaves
In Lit Tree, the design team Kimchi and Chips create dances of light across a potted tree, augmenting the plant life by transforming its leaves into voxels. 3D volumetric projection create clouds of light. In time, it could even impact growth – a kind of bonsai technique with light. Given the work’s relevance both artistically […]
Read more →Interview: Anton Marini on Visual Expression, Exploring Glitch, Open Community
Ed.: He’s worked to translate classic hardware like the landmark Rutt-Etra to digital media – in that case, working with its original co-creator. He’s been a virtuoso of Mac visual development, building his own tools and working out an innovative way of piping live textures between applications in ways never before possible. And he’s been […]
Read more →Processing 1.5 Arrives: Android Support, GLGraphics OpenGL Awesomeness
For people coding for visuals, Processing just keeps getting better. And for people who aren’t … well, you might just want to give it a second look, as a growing global army of people who never fancied themselves coders suddenly start typing up new creations. A new release makes mobile development easier and corrects lots […]
Read more →WebGL in Chrome, Experiments Shows OpenGL in the Browser; What It Is, What It’s Not
Mmmmmm … multi-dimensional. Photo (CC-BY) fdecomite Attention, 3D fans: OpenGL in the browser has gradually gotten real. WebGL is a browser-friendly API for OpenGL graphics, and it’s pretty darned close to OpenGL ES 2.0, which in turn will be familiar to anyone doing modern mobile 3D development. WebGL isn’t part of HTML5, but HTML5 makes […]
Read more →WebGL in Chrome, Experiments Shows OpenGL in the Browser; What It Is, What It's Not
Mmmmmm … multi-dimensional. Photo (CC-BY) fdecomite Attention, 3D fans: OpenGL in the browser has gradually gotten real. WebGL is a browser-friendly API for OpenGL graphics, and it’s pretty darned close to OpenGL ES 2.0, which in turn will be familiar to anyone doing modern mobile 3D development. WebGL isn’t part of HTML5, but HTML5 makes […]
Read more →Free Video Mapping Tool Gets More Mature: VPT 5 Beta
HC Gilje’s “conversations with spaces” research and work is an effort to blur the line between digital imagery and the surfaces on which it’s projected. But rather than just make this a solo endeavor, HC shares his Max/MSP-Jitter-based tools for Mac and Windows with the larger community, free. Using the model of sources, layers, mixers, […]
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