Vuo 0.6 normal+specular mapping demo from Steve Mokris on Vimeo. Vuo, aka “that visual development environment that isn’t Quartz Composer, continues to march forward. Just a quick tidbit, but this looks like a tasty morsel: normal and specular maps on 3D objects mean more photo-realistic lighting. As the demo video puts it: Vuo 0.6 supports […]
Read more →Search results for "quartz composer"
Your Belgrade Underground Connection: See and Hear Experimental Dance Music
From the beating heart of Europe, audiovisual electronic instrumentalism continues to thrive. We’re fortunate to bring a slice of that scene to you. CDM is in Belgrade, Serbia this week, where we’re pleased to host an event celebrating real-time visual expression. And we get to do it in one of the best underground venues in […]
Read more →1024 Architecture Tesseract is a Dazzling Hypercube of Light; Gallery, Behind the Scenes
1024 Architecture have already made rectangles sexy, in light, mappings, and stage environments. Now, they’ve gone all fourth-dimensional on us – and the results are stunning. They give us a look behind the scenes at this project, and how they’ve used Ableton Live and Quartz Composer to realize it. You can even use their QC […]
Read more →Powerful Syphon Tricks: Streaming Screen Captures, Mapping, Live Canon SLR Cameras
Since its release, Syphon has demonstrated how visual materials can be more fluid on computers. The open source technology on OS X has changed the way people work with visual apps, become the key enabling tech that helped popularize streaming visuals to dedicated mapping applications, and, probably, convinced more than a few people to splurge […]
Read more →Vuo in Beta: A New Hope for Visual Development? [Resources]
So, without a line of code, you want to make something new, visually. You’ve got Max, you’ve got Pd, you’ve got vvvv. But for quickly cooking up generative visuals, dynamic interaction, live animation, and more from a clean slate, the other option had been Apple’s Quartz Composer, a tool that has lost a lot of […]
Read more →Some Easy Ways to Get Kinect Controlling Music, Visuals on Mac and Windows
While we wait for Microsoft to send the new Kinect – yes, we’re on the list for one here at CDM HQ – there’s still plenty to be done with the current generation of Kinect. And it’s likely that you’ll find even more of these on the cheap when there’s new hardware out there. The […]
Read more →Vuo, Multi-Platform, Open Visual Programming, in Beginner Tutorial and Opinion
Vuo Quick Start — The Basics from Vuo on Vimeo. Vuo attempts to do what other visual programming environments haven’t. It aims to be easier, free and open source, omni-platform, and faster, a tool for sketching new visual ideas using patching metaphors that isn’t held back by some of the restrictions that has tended to […]
Read more →VJ App VDMX Adds Automatic BPM Detection, Lovely Effect, Controller Features
Quick intro to Waveclock automatic BPM detection in VDMX from VIDVOX on Vimeo. Fingers getting repetitive stress injuries from manually tapping out tempos? Pay attention. The popular Mac live visual tool VDMX has long been the deep powerhouse of the VJ app field, with extensive modularity and customizability. Its newest update adds some major progress […]
Read more →Color and Light: Gestures Manipulate Music, RGB Lights [Ableton + Kinect]
Motion, light & sound / Kinect & Madlight from things happen on Vimeo. In a teaser video just released by Spain’s Things Happen, a silhouetted performer uses arm position to sweep through RGB colors and trigger sound cues. It’s the latest effort to integrate the immersive media environment with a performer’s body, part spectacle, part […]
Read more →Grids for Visuals: OhmRGB, Block Meet Vdmx, More Options from Livid
Livid Instruments is now best known as a “music” controller maker, but the DNA of the company comes from live visuals. Accordingly, the OhmRGB looks a bit like a visual controller – banks of faders on the left and right of a grid, crossfader, and groups of parameter controls all give you a hint that […]
Read more →