Oblong g-speak from Oblong Industries on Vimeo. Los Angeles-based Oblong are doing some wonderful work with gestural interface design and their own homebrewed tech. I review a bit of what this means for the challenging area of building an entire music app today on Create Digital Music. (I feel if stories aren’t regularly overlapping on […]
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Minority Report Meets GarageBand: Airborne Beats is Hand-Controlled Music Making
From the Lab: Airborne Beats from Oblong Industries on Vimeo. With hand gestures recalling those that first reached the mainstream in Minority Report, “Airborne Beats” lets you make music just by gesturing with your hands and fingers in mid-air. You can drag around audio samples, and make gestures for control, controlling both production and performance. […]
Read more →AudioGL Beta Arrives, Complete With Futuristic 3D Musical Creation Flythroughs
Here in flatland, ideas for musical interfaces may have become largely well-trodden. Not so in the third dimension. And so, one of the most unusual audiovisual interfaces has now hit beta, ready for you to explore. And that does mean “explore”: think navigation through spinning, animated galaxies of musical objects in this spatial modular sound […]
Read more →Strange-But-Wonderful Beatsurfing App, $1 Today, in a Jam – and Explained in Video
BEATSURFING #5: JAM at VLEK from Vlek Data on Vimeo. Vlek’s Beatsurfing app is one of the most strange and wonderful things on the iPad, producing quirky, drawn controllers that open up new musical avenues. It’s so strange and wonderful, in fact, that it’s befuddled some of you who tried to use it. So, good […]
Read more →As Facebook Users Hit 1 Billion, Music Listening is Socially-Connected Online [Numbers]
Facebook is bragging about one number, in particular – one billion users – this week. But they’re also releasing some other hard numbers on how people are using their service. Much has been made of how Facebook has transformed social gaming and, via Instagram specifically, photography. But just on Instagram’s heels is none other than […]
Read more →A Mixer, A Soundcard, a Controller: NI Traktor Kontrol Z2, Examined [Gallery, Details]
Native Instruments is continuing their hardware attack with a new device that combines three tools: controller, mixer, audio interface. Those knobs and faders control software, as an integrated controller for Traktor, but internally, the Kontrol Z2 is also a mixer and computer soundcard. It’s geared primarily for Traktor users, of course, but with pricing under […]
Read more →Scratch That, ITCH: Serato DJ the Future of Serato, First Integrated Hardware from Pioneer [Gallery]
The story around digital DJing increasingly seems to be controllers built around specific software. As Native Instruments pushes their Kontrol line for Traktor Pro, Serato has rebooted both their software and their hardware approach. Serato DJ is the new generation of Serato software, with some much-requested features making their way to the tool. But whereas […]
Read more →iPad, iPhone Creation is Working: How Audiobus, More Will Connect Your Music Workflow [In-Depth]
“I am an app, I am an island…” On iPhone and iPad, there is now no shortage of apps that make interesting sounds. But producing music is for most people organizing sounds, and so, that same abundance of apps can become a weakness. You’ve got one thing that makes great noises, another thing that records […]
Read more →Painting with People: Pac-Man and Other Human Pixel Projects by NOTsoNOISY
Recalling the imaginative antics of football-field drill teams, the work of Swiss filmmaker NOTsoNOISY (Guillaume Reymond) makes human beings into pixels. People themselves become the medium as much as the stop-motion film, with charming results. So, speaking of what that means for a building facade, it’s worth visiting some of the other best work from […]
Read more →Real Humans Manipulating Building Windows as Pixels, and Breakout Projection
The human element in visual performance can apply to mass ensembles as well as soloists. So, while this video has already made the blog rounds, if you missed it as I did, it’s relevant in context of yesterday’s discussion of adding a human to projection mapping. In “ANIMATED TOWER / (HESAV s’anime!,” the team of […]
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