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Don’t Over-Interpret Apple: Cross-Platform Development Isn’t a Sin

Pictured: Looks native, but this app is built with a cross-platform library. And really, for music making – or great, immersive development, in general – does it matter? The iPad has inflamed plenty of passions online. On this site, I’ve gotten a little flak from iPad lovers and haters alike. It goes something like this: […]

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AV Inspiration + Interview: CSTNG-SHDWS & Nonagon Live Promo

A beautifully assembled live promo for visualists CSTNG-SHDWS collaborating with Nonagon. CSTNG-SHDWS x Nonagon Live Video/Audio from Colin Sebestyen on Vimeo. I found this totally spellbinding, so I asked Colin Sebestyen of CSTNG-SHDWS for some more detail about the project, and he replied with some great information on preparing visuals, performing live with sound-makers, cutting […]

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Want a DAW that Supports OSC? In a World of Doesn’t, Ardour Does – Free

And yes, there’s even built-in control surface support for the Wiimote. I have to give that a try to figure out how the heck that works. Why wait for The Future, when you can have a full-featured DAW that supports OSC (OpenSoundControl), right now, today? That DAW turns out to be Ardour, the open source […]

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Ohm Teases Collaborative Music Host; How Should Collaboration Work?

Surprise! Plug-in developer Ohm Force, known for their plug-ins (like effects Ohm Boys and Frohmage), today tease an upcoming collaborative host. It looks like the sort of thing Apple could have done, but hasn’t. There’s a GarageBand-style MIDI and audio editing pane, plus semi-modular routing of plug-ins on a pretty, graphical surface that resembles the […]

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Projection Mapping at The Edge Launch: Kyle McLean Augmenting Public Art

It’s been six weeks since The Edge launch. People are starting to discover the building and its lab of free-access, kitted out computers. We had an iteration of Plug N Play Brisbane , and a bunch of great events and workshops passed & future. The one thing The Edge doesn’t have so far is people […]

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mrmr Provides Instant OSC Visual Control; Gallery Show, Workshop in NYC

Automatic for the people: the beauty of mrmr is that it’s an instantaneous, ubiquitous interface for any interactive visuals. Walk up to an installation, and via wifi, your mobile device receives a set of controls that can be used to manipulate what you see. You can collaborate on performances, provide interactions with software and data […]

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LA, NY: Learn Control + Interfacing with OSC, Arduino, Pd, Processing

Joshue Ott’s Multidraw in action, as an Apple mobile provides wireless, collaborative drawing for anyone. Today, iPhone/iPod touch/iPad, but tomorrow, more computers and devices will be supported. Come learn more in NY, using free (as in freedom) tools – or choose open source tactile controls in LA – or stick around for more online. For […]

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CoGe 1.0 Beta 2, Open Source Quartz Composer Modular Visual App

CoGe 1.0 Beta 2 Teaser and interactive Quad Warp demo from luma beamerz on Vimeo. CoGe 1.0 is now in its second public beta, bringing this modular, Quartz-Composer-based visualist app to Mac users. 1.0 introduced a new rendering pipeline, new user interface, new UI, and richer Quartz Composer support. Every single element of the visual […]

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The First Round of iPad Apps Is Here: Updated Round-up, More Thoughts

I’ve completed my round-up of some of the most compelling music creation applications coming to iPad at or near launch: iPad Apps for Music Making: What’s Coming, The Bigger Picture The revised post includes some new videos and apps introduced over the weekend, so check out the full line-up. My thinking was that putting everything […]

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Monome-tastic: 512 Musical Buttons, in Action, and Musical Flatlands

five twelve portable sunsets from tehn on Vimeo. A 512-button monome may be well out of reach of mortals, but as the Bugatti Veyron is to lovers of supercars and automobile design, so is this expansive array of buttons to fans of digital instruments. I mentioned the monome 512, now up for bidding in an […]

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