I love the sound bugs make when you squish them under a solution. AlexP, whose blog is also a great source for multitouch and the Sony PS3 Eye Camera and Windows drivers we used in the recent hackday, has been diagnosing his MacBook under Windows Vista. Hardware problems are often the source of sound blips […]
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Video: Novation Automap for iPhone, with Ableton Live
Automap on other devices – and an iPhone as a remote control for your Live set? Our friend Ben Rogerson at MusicRadar have caught up with the chaps at Novation at a London trade show to have a look at Automap for iPhone. This app hasn’t yet hit the App Store yet – Hispasonic and […]
Read more →RED Digital Camera, Meet Sony Vegas 9: First Impressions
No, you’re not imagining things. That is in fact 4096-pixel-wide footage you’re editing, right in Sony Vegas. What happens when digital cinematography meets a favorite desktop video editing app for mortals? When our friend Nathanaël Lécaudé, also a talented multitouch developer, said he had encountered some work with RED, I was really curious to know […]
Read more →Microsounds: Compressed Sound Art to Amuse, Shock, and Confuse
Digital technology has the power to transmit information more efficiently, to make the invisible visible, and to express new things. It can also be pushed so far to the limits of actually transmitting information to be meaningless. It can push well beyond what we can even perceive in a useful way. What’s bizarre and wonderful […]
Read more →Ableton Live 8: Group Clips with Track Groups
If you’re using Ableton Live 8, you’ve hopefully already discovered the joys of Track Groups. Track grouping is a welcome feature in any DAW, but in Live, the mixer-centric Session View can easily get unruly with endless columns of vertical tracks. I wanted to share some discoveries about Track Groups, including what I thought was […]
Read more →Game Music Making: Kongregate Collabs to Connect Music Makers with Indie Games
Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too. Kongregate is a bit like […]
Read more →Game Music Inspiration: Amon Tobin and Sony on Infamous
Wired has a great mini-documentary on the score for the videogame Infamous. It’s chock full of sound design ear candy, not only served by the chops of composer Amon Tobin but the team at Sony Music and Sony’s entertainment division, as well. Curiously, Jonathan Mayer, Music Manager at SCEA, says explicitly that he doesn’t want […]
Read more →QuickTime X: Here’s What We Know
Hang X, dude? Apple is mostly talking about the Player app, but under-the-hood QT improvements could be meaningful to visualists and live visual apps. Okay, having gotten my rant about Apple’s extreme level of secrecy out of the way (I’m standing by that), we can at least talk about what Apple is saying about QuickTime […]
Read more →QuickTime X: Here’s What We Know
Hang X, dude? Apple is mostly talking about the Player app, but under-the-hood QT improvements could be meaningful to visualists and live visual apps. Okay, having gotten my rant about Apple’s extreme level of secrecy out of the way (I’m standing by that), we can at least talk about what Apple is saying about QuickTime […]
Read more →Apple MacBooks: Reappearing FireWire, Disappearing ExpressCard
As you no doubt heard, Apple today refreshed their MacBook lineup with across-the-board adjustments to pricing. I’ll let other sites comment on the news more generally, as this is a music site, not a notebook site. But the big news for audio in terms of I/O, just so you don’t miss that: FireWire on more […]
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