As an addendum to the last story, Ivica Ico Bukvic sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here’s the surprise: Unity isn’t generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. Speaking of […]
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More Max+Unity Game Engine Goodness, with Powerful Toolkit for Max, Jitter, Pd
Take a powerful game engine (for animation, 2D and 3D graphics, physics, and on-screen interaction). Add the flexibility of a visual development environment for programming with virtual patch cords, for rich sonic and musical capabilities plus easy interaction with data and input. That’s the idea of combining something like Unity 3D with Max/MSP. In the […]
Read more →Process Textures with Jitter, Connect to Unity Game Engine
Jitter works brilliantly when it comes to processing signal – and that means for signal-like work with video and textures, it’s fantastic, as well as the usual Max-y tasks like processing input from physical sensors and input devices and the like. But try to do a whole lot of sophisticated 3D work, and Jitter may […]
Read more →Free Nodal Generative Sequencer: Now on Windows, Too; Live Improvisation Video
Sequencers by definition traditionally lock musical patterns into repetitive, unchanging blocks of time. But a new generation of generative sequencers can instead form organic patterns that change and transform. Nodal is a totally free-as-in-beer (closed-source) sequencer for composing music. (A license is needed for commercial use.) As the name implies, it uses a matrix of […]
Read more →Carmack on Wolfenstein 3D, Game Programming, OpenGL, and the iPhone
Your GPU thanks you for playing this game back in the day. In case Quake creator John Carmack wasn’t already your hero, here’s a nice move: when EA wouldn’t green-light an iPhone version of the classic first-person shooter Wolfenstein 3D, Carnack had an answer: fine, just let me do it myself. In an astonishingly open […]
Read more →Appliance DJ: Physical Beat Blender Meets Sunbeam Mixmaster
Mixed Up – Beat Blender and Mixmaster 1200 from Matti Niinimäki on Vimeo. Matti Niinimäki is back DJing with flea market, broken appliances as physical interfaces – and the whole project is getting better and better. We saw an early prototype of the Beat Blender, a re-purposed Osterizer with fake fuzzy fruit that stand in […]
Read more →Operator-1 Details: The Casio VL-Tone of the 21st Century, Plus the Synth Alarm Clock!
For lovers of the simplicity and fun of the Casio VL series, a successor seems is finally here. The Operator-1 (OP-1), even in prototype form, has us hot and bothered more than anything we’ve seen recently. We’ve been able to snag some additional details. MusicRadar got a video with the creators, though you won’t learn […]
Read more →Ableton Live 8 Released (For Real)
Scenes from the Live 8 launch event in Berlin other Live 8. Actually, Live 8 will totally make you feel like eight men. Ableton, you can quote me on that on your press clippings page if you like. (Pictured: Live 8, the relief event, no relation to Live 8, the software.) Live 8 is now […]
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