Search results for ""

What's New in Processing 0116/0117/0118/?

Want a reason to delve into coding with the free tool Processing? Witness brilliant, brainy eye candy like these motion graphics effects produced for the Nike One campaign. When it rains … Processing on October 1 got not one but three updates in one day, 0116, 0117, and 0118. Yes, whether it be commercial or […]

Read more →

What’s New in Processing 0116/0117/0118/?

Want a reason to delve into coding with the free tool Processing? Witness brilliant, brainy eye candy like these motion graphics effects produced for the Nike One campaign. When it rains … Processing on October 1 got not one but three updates in one day, 0116, 0117, and 0118. Yes, whether it be commercial or […]

Read more →

Cycling ’74: Max/MSP/Jitter 4.6.2 – 1.6.2 for Mac and Windows, More Universal Binaries, Pluggo on Intel Macs

Cycling ’74 just updated darn near everything they make: New Universal Binaries: Mode, Hipno, and UpMix are all Intel-native. But the big news is that Pluggo, the long-beloved C74 plug-in library, is available — meaning you should also be able to turn your Max compositions into Intel-native plug-ins. Max/MSP 4.6.2 / Jitter 1.6.2: Max 4.6/Jitter […]

Read more →

Less is More: $199 One-Channel PreSonus FaderPort, Frontier AlphaTrack Controllers

You’re tired of using your mouse to grab on-screen controls. You want something physical to control, a motorized fader that will automatically pop to the right position. But you aren’t quite ready to surrender a bunch of workspace to a hulking full-sized control surface. You want something as compact and easy to grab as the […]

Read more →

Learning Processing (Even if You're a Director Guru); Learning Computer Vision Techniques for Non-Programmers

Learning Processing “Is there a good, basic tutorial for Processing?” This question gets asked all the time. Processing is a powerful, open source, cross-platform (Mac, Windows, Linux) tool capable of all kinds of multimedia magic from video processing to generative 2D and 3D art and animation. There’s no graphical UI, just simplified Java code, but […]

Read more →

Learning Processing (Even if You’re a Director Guru); Learning Computer Vision Techniques for Non-Programmers

Learning Processing “Is there a good, basic tutorial for Processing?” This question gets asked all the time. Processing is a powerful, open source, cross-platform (Mac, Windows, Linux) tool capable of all kinds of multimedia magic from video processing to generative 2D and 3D art and animation. There’s no graphical UI, just simplified Java code, but […]

Read more →

Linux-powered GP2X Game Console in US; Homebrew GP2X/32 Music Software Growing

Portable game consoles are fantastic things: do-all media players and mini-computers that are actually fun to use, small enough to carry, with powerful capabilities for just a couple hundred dollars. For computer musicians, they’re versatile devices that fit well into music setups, whether sequencing instruments or feeding videos to a projector. There’s only one problem: […]

Read more →

Linux Rock Star: New Linux Music Making Blog

I love and use my Mac and Windows setups to death, but maybe it’s time for a three-platform world. Desktop Linux is slowly gaining ground, and it’s particularly strong in the area of music software. There’s a new Linux music blog, and I like the title: Linux Rock Star, by DCZX Highlights: ALSA Modular Synth, […]

Read more →

3Dconnexion's 3D Controllers, Logitech NuLOOQ: 2D and 3D Graphics Input

I love mice. They’re still a great way to do many things, and while some may think they’re anachronistic, they still do the job for a lot of interface tasks quite nicely. But they’re also painfully awkward for many tasks in 2D and 3D graphics. The folks at 3Dconnexion have been rethinking input devices in […]

Read more →

3Dconnexion’s 3D Controllers, Logitech NuLOOQ: 2D and 3D Graphics Input

I love mice. They’re still a great way to do many things, and while some may think they’re anachronistic, they still do the job for a lot of interface tasks quite nicely. But they’re also painfully awkward for many tasks in 2D and 3D graphics. The folks at 3Dconnexion have been rethinking input devices in […]

Read more →