Flash VJs, motion graphics artists, photography lovers, interactive Flash programmers, I’ve got plenty of good news for you. There’s a whirlwind of activity from Adobe Labs this week (I imagine Beaker’s head exploding), so let’s hit it all at once — the weekend could be the perfect time to grab this stuff, as Adobe Lab’s […]
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Gadget Lust? Down with Upravlator; Give us Chumby!
The blogosphere this week is all abuzz about the supposedly desire-inducing Upravlator. The awkwardly-named hardware comes from Art Lebedev, the mysterious designer who first promised the Optimus Keyboard, a unique “design concept” with tiny color displays under each key. That indeed sounds cool, but instead, after months of delays and promises, the shipping product turned […]
Read more →stekgreif: Build Your Own Modular MIDI Controller out of Legos
Legos, the ultimate prototyping material. Many of us have wished we could have music controllers that could be assembled and customized with the ease of Legos; the Lego-like Mawzer modular controller system got our hopes up but still doesn’t seem to have evolved into a product you can actually buy. Of course, why build something […]
Read more →After Effects + Flash = Crazy Delicious: Interactive Motion Graphics Tutorials
Flash goes better with After Effects; via Lynda.com tutorial. Come on, you’ve got that Production Suite on your hard drive; why not make it earn its keep? The next version of Adobe’s software suite is sure to feature new integration with Flash after Adobe’s acquisition of Macromedia. But that doesn’t mean you have to wait […]
Read more →What's New in Processing 0116/0117/0118/?
Want a reason to delve into coding with the free tool Processing? Witness brilliant, brainy eye candy like these motion graphics effects produced for the Nike One campaign. When it rains … Processing on October 1 got not one but three updates in one day, 0116, 0117, and 0118. Yes, whether it be commercial or […]
Read more →What’s New in Processing 0116/0117/0118/?
Want a reason to delve into coding with the free tool Processing? Witness brilliant, brainy eye candy like these motion graphics effects produced for the Nike One campaign. When it rains … Processing on October 1 got not one but three updates in one day, 0116, 0117, and 0118. Yes, whether it be commercial or […]
Read more →Cycling ’74: Max/MSP/Jitter 4.6.2 – 1.6.2 for Mac and Windows, More Universal Binaries, Pluggo on Intel Macs
Cycling ’74 just updated darn near everything they make: New Universal Binaries: Mode, Hipno, and UpMix are all Intel-native. But the big news is that Pluggo, the long-beloved C74 plug-in library, is available — meaning you should also be able to turn your Max compositions into Intel-native plug-ins. Max/MSP 4.6.2 / Jitter 1.6.2: Max 4.6/Jitter […]
Read more →Less is More: $199 One-Channel PreSonus FaderPort, Frontier AlphaTrack Controllers
You’re tired of using your mouse to grab on-screen controls. You want something physical to control, a motorized fader that will automatically pop to the right position. But you aren’t quite ready to surrender a bunch of workspace to a hulking full-sized control surface. You want something as compact and easy to grab as the […]
Read more →Learning Processing (Even if You're a Director Guru); Learning Computer Vision Techniques for Non-Programmers
Learning Processing “Is there a good, basic tutorial for Processing?” This question gets asked all the time. Processing is a powerful, open source, cross-platform (Mac, Windows, Linux) tool capable of all kinds of multimedia magic from video processing to generative 2D and 3D art and animation. There’s no graphical UI, just simplified Java code, but […]
Read more →Learning Processing (Even if You’re a Director Guru); Learning Computer Vision Techniques for Non-Programmers
Learning Processing “Is there a good, basic tutorial for Processing?” This question gets asked all the time. Processing is a powerful, open source, cross-platform (Mac, Windows, Linux) tool capable of all kinds of multimedia magic from video processing to generative 2D and 3D art and animation. There’s no graphical UI, just simplified Java code, but […]
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