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Rhizome Round-Up of iPhone Art

Reflect by Joshua Davis – separate post on this coming, Joshua! When the iPhone was first unveiled, many of us hoped that was was effectively a palm-sized Mac could be used with some of the same freedom that a computer could, that its screen could be used for pocketable art. That transformation has unquestionably come […]

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Making it as a New Artist: Trent Reznor and Techdirt Founder on What to Do Now

We’ve all watched and commented on bands like Radiohead and Nine Inch Nails releasing free albums and still profiting by them. Will this model still work for new artists, though? Trent Reznor posted yesterday that the Beastie Boys’ Ill Communication reissue is “how you sell music today”. As a rebuttal to the usual “that only […]

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Record Your Session to the Web: Indaba’s Online Recording Studio Launches

What if you could record directly online from a Web browser – no additional software needed? It’s not a new idea, but online music community Indaba has an interesting new Java-based tool that gets one step closer. We took a first look at the tool last month, but it’s now publicly available at indabamusic.com today. […]

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Ableton Live Lounge Saturday Night in NYC; Live Controller History in Progress

Handheld eggs, ironing boards, machinedrums, phones … live setups can involve all sorts of oddities, especially among the rabid (in a good way) Ableton Live fanbase, and we’ll be showing them in NYC. Saturday night, we’ll chill out after Dubspot’s day-long workshop with a free, open party in Manhattan’s Meatpacking District at 675 Bar to […]

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Music Tech Pronunciation Guide

Pronunciation of some common music tech terms has been a source of debate. Generally, though, there’s only one right answer. I had hoped to kick off a pronunciation guide yesterday or today, but now I really can’t resist – not with none other than Tegan & Sara getting together to debate the right way to […]

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Learned in 60 Seconds: Intro to Free Synthesis Tool SuperCollider

SuperCollider, super fast: UK-based experimental musician mcldx has produced a 60-second intro to SuperCollider. Naturally, you won’t learn SuperCollider in one minute, but what’s nice about this is it does explain the very first steps you would take to get SuperCollider running – and because SC doesn’t have a single-window, “do everything here” interface, that […]

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Full Body, No-Controller, No-Tag 3D Motion Tracking: Microsoft’s Project Natal for Xbox 360

Anyone for a game of Harmonix Mime Hero, with the Marcel Marceau expansion pack? We’ve seen simple computer vision applications, “augmented reality” systems and object tracking schemes that use specially-printed tags, 3D tracking using IR emitters, and specialized motion detection sensors (most notably Nintendo’s Wii). But the holy grail, of course, is getting tracking without […]

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Free Tangible Tracking: reacTIVision 1.4 Here, TUIO2 Coming Soon

reacTIVision is able to work thanks to these alien-looking markers called “fluidicials.” Karsten Schmidt aka toxi has developed software for creating more of these markers, and it generates characters like this “teddy bear” seen here. Computer vision for tracking movement is cool. But add the ability to track actual objects, and you can extend the […]

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Physical Objects for Performance, and Join Our Global Tangible Interface Hackday June 6!

Trackmate :: 5 ways to get started from adam kumpf on Vimeo. The folks reading this site comprise an incredible worldwide community of creative musicians and technologists. So it’s always fantastic when we get to connect. Here’s our first experiment in doing just that with a one-day project starter to share. The theme: tangible interfaces. […]

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