You might imagine sound in space, or dream up gestures that traverse unexplored sonic territory. But actually building it is another matter. Kinect – following a long line of computer vision applications and spatial sensors – lets movement and gestures produce sound. The challenge of such instruments has long been that learning to play them […]
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Korg Releases monotribe Drum Schematics; Mod and Breadboard Away (Resources, Thoughts)
Photo: Marsha Vdovin. As they did with the monotron synthesizer, Korg has quietly released schematics for its the analog drum synthesis portion of its monotribe synth and step-sequencing rhythm machine. You just see the bits that make the drum sounds, but that’s the interesting and modifiable part. In order to grab the download, you’ll need […]
Read more →Musical Ideas into Musical Invention: Handmade Music at Amsterdam’s STEIM, Video, Open Call
Idyllic Amsterdam’s Amstel River, steps away from STEIM, makes nice inspiration. (Cross-processed film photo, which looks more like it feels being there.) In late September, CDM travels to Amsterdam and the legendary STEIM, a hub for research and experimentation in electro-acoustic music. The Patterns + Pleasure Festival will explore live electronic music practice and more, […]
Read more →Final Cut Pro X: Macworld Review, Information and Resources, Free Tutorials
Courtesy of Apple. A mind-boggling number of words have been spilled around Apple’s Final Cut Pro X release. I won’t add to that editorializing here, but I will point to some information that I think can help you make sense of the new software, some of its promise, and some of the issues that are […]
Read more →Miro 4 Media Tool Promises the Quality of Closed, Only It's Open; Could Be HTML5 Dream Utility
Miro 4, an open source video player, has long been promising at least on paper as a means of sharing and watching open video. But the delivery in early versions was shaky, suffering from stability issues in some cases and simply failing to provide a compelling use case in others – particularly with browsers and […]
Read more →Miro 4 Media Tool Promises the Quality of Closed, Only It’s Open; Could Be HTML5 Dream Utility
Miro 4, an open source video player, has long been promising at least on paper as a means of sharing and watching open video. But the delivery in early versions was shaky, suffering from stability issues in some cases and simply failing to provide a compelling use case in others – particularly with browsers and […]
Read more →Interview: Anton Marini on Visual Expression, Exploring Glitch, Open Community
Ed.: He’s worked to translate classic hardware like the landmark Rutt-Etra to digital media – in that case, working with its original co-creator. He’s been a virtuoso of Mac visual development, building his own tools and working out an innovative way of piping live textures between applications in ways never before possible. And he’s been […]
Read more →Android Adds USB Host + Audio, Open Hardware ADK with Arduino; Good News for Mobile Music
Android just got a whole lot more interesting for hardware development. We can already run music apps and tools like Processing and (via libpd) Pure Data patches on Android. Now, you should soon be able to plug in joysticks, custom hardware, sensors, and other devices and make Android a go-anywhere live music and visual platform. […]
Read more →Processing 1.5 Arrives: Android Support, GLGraphics OpenGL Awesomeness
For people coding for visuals, Processing just keeps getting better. And for people who aren’t … well, you might just want to give it a second look, as a growing global army of people who never fancied themselves coders suddenly start typing up new creations. A new release makes mobile development easier and corrects lots […]
Read more →Joys of OpenGL in a Browser: WebGL 1.0 Release and Dev Goodies, and Play with Fractals Right Now
It’s a great time to be coding 3D – and a great time to be destroying your workday playing with 3D – thanks to free and open resources for OpenGL, now even in the browser. If lovers of 3D dreamt up a standard for getting hardware-accelerated 3D in a browser, they’d have a tough time […]
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