Examples of OpenCV routines from the Processing library documentation. Of course, it’s up to you to build on these techniques and make art. It’s a relatively easy thing for computers to “see” video, but “computer vision” goes a step further, applying a wide range of techniques by which computers can begin to understand and process […]
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Now on the Nintendo DS: OpenSoundControl
Big news from the homebrew Nintendo DS scene: OpenSoundControl is now supported, thanks to a community contribution from Tim Wood. That means you can drag your stylus around and send high-resolution data straight to software running on your computer. From the DSMI site: OSC is an emerging standard for exchanging music control signals that is […]
Read more →Beep-It: Portable, Open, DIY Optical Theremin
Beep-it from Michael Una on Vimeo. Cast your shadow, shine a light, make a square wave synth make noise. Michael Una is at it again. This time, he’s created something called the Beep-It. It’s a wonderfully elegant design for a light-controller soundmaker, an optical Theremin. He describes it to CDM thusly: This minimalist electronic musical […]
Read more →Calling Devs: New, Free Cocoa Framework for OpenSoundControl, MIDI
The uber-hip Monome controller is some of the new hotness to grow out of OpenSoundControl support. Photo: George P. Macklin, aka Granular Matter. You hear plenty of chatter about the powers of OpenSoundControl, the open, high-res, network-savvy control protocol for music and visuals. But standards are no good without implementation — and some implementations just […]
Read more →Free OpenSoundControl on iPod, iPhone: Mrmr is Here
What if controllers were not only wireless and multi-touch, but could find software to control automatically, or share control between more than one person or more than one computer? On one-level, yes, Mrmr is a free and open source OpenSoundControl app for iPod and iPhone. But on a deeper level, it’s an illustration of how […]
Read more →Media Consumption: VideoThing on Boxee, the Open Social Media Centre
Over at Video Thing, Wiley is espousing the competition-winning Boxee – an open-source “social media player”, based on XBox Media Centre, and running on Linux, Mac, Windows, and in the VideoThing setup, AppleTV: I’ve been using an AppleTV since it was released. A device with great potential (cheap, HD enabled, great integration with iTunes) crippled […]
Read more →An Attentive Flock of Mirrors, Built in OpenFrameWorks
Audience from Chris O’Shea on Vimeo. Chris O’Shea and rAndom International have completed a lovely installation at the Royal Opera House (UK). 64 mirrors move, each distinctively, to follow moving attendees who catch their “attention.” The installation is powered by Chris’ custom code and rAndom’s hardware and circuits, build on C++, OpenFrameWorks, and Intel’s ubiquitous […]
Read more →“Where’s the Party At?” Bendable, Open DIY Sampler Brings 8-bit Back
Todd Bailey’s “Where’s the Party At?” wants to return to a simpler, glitchier era of sampling. When CDM spoke to Hank Shocklee, Public Enemy’s legendary producer, he talked about how those artists really preferred earlier samplers because of, not in spite of, their flaws. And because lo-fi is a little easier to pull off, this […]
Read more →OpenStomp: More Open Visual Hardware to Come?
Today on CDMusic, I’m looking at the new OpenStomp, an open source guitar stompbox. That’s the project’s main focus, but dig into the specs, and you find something interesting: an NTSC output. There’s even an example patch with Pong. Using visual programming tools, it should be possible to whip up more. More on the video […]
Read more →iPhone/Touch Roundup: BtBx Acid Bass, iDrum Workflow and Babies, OpenSoundControl App
It’s iPhones being used by cute babies! And if that doesn’t sum up the ways in which Apple’s mobile is divisive, I don’t know what does. It’s time for our Monday round-up of the latest from the Apple iStuff world. I’ve never been an advocate of the iPhone and iPod touch; the idea is to […]
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