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Playing with Blocks: Interactive Blocks as Interface, and Resources to Make Your Own

When those infants graduate from playing with computer music-controlling pacifiers, they can move on to blocks. Our friend Nat points today to a brilliant tangible computing interface that generates sequences of musical events. (Also seen last week on Matrixsynth.) The transmitter (some sort of RF operation) communicates with a receiver connected to the compute, and […]

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Consume Digital Music: Your Favourite Music Sources, Labels, MP3 Blogs and Sites

While Peter is away I thought I’d visit a topic central to what CDMu is about, but rarely visited: Procuring Music. We (and by “we” I do of course mean “you”, powerful yet supple reader) spend rather a lot of time analyzing and discussing the tools and processes for creating music, but don’t seem to […]

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OpenFrameWorks: Interactive Art in C++, Made Easier?

One notable problem with Java (and thus Processing) is that, on its own, it’s not the best solution for doing the pixel-by-pixel processing and computer vision / motion tracking / video analysis, as it’s not as efficient for those kind of tasks as C/C++. The motion tracking / computer vision library for processing JMyron is […]

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Processing Journal: OpenGL Headaches, JMyron Motion Tracking and Video Capture Experiences

As someone relatively new to Processing, I’ve experienced equal parts excitement and frustration. 0115 is a reasonably mature build, and I’m glad I didn’t try this earlier, but more advanced work is likely to get easier as the software develops, improves, and squashes bugs. Before I dive into the full, technical explanation for those of […]

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Free Shader Development Utility for OpenGL (Windows, Linux)

TyphoonLabs Shader Designer is a free IDE for creating your own vertex and pixel/fragment shaders, the magical code snippets that process 3D geometries, textures, and even images and video on your GPU. I’ve been fiddling around with it a bit on Windows as I work on learning OpenGL’s shading language, GLSL, and it seems quite […]

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Vista Preview: DirectX 10 Offers Eye Candy, But OpenGL Lives

One major carrot Microsoft is holding out to convince people to upgrade to Vista some time next year is the broadly-overhauled DirectX 10. I’m skeptical about many of the new features in Vista, but I have to say, DirectX 10 is tempting, at least based on what we know now. Details are somewhat sketchy, but […]

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Free, Legendary, and Now More Open: Csound 5 Upgrade

Geeky, powerful (if tricky to master), free — it’s Csound 5. This audio program, which can trace its lineage directly to the first ever digital audio synthesis tool, doesn’t get major upgrades that often. So the just-released version 5 upgrade is big news, if nothing else because it makes Csound interoperable with lots of other […]

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Live Visuals / VJing Resources Mega-Roundup

Welcome, Keyboard Laptops Live and Computer Music Readers! Feel free to say hi and check out the rest of the site. Photo: Vello Virkhaus with Red Hot Chili Peppers in London (thanks, Vello!) Live visuals for keyboardists? Absolutely: if you’ve got MIDI chops, slick new tools can help you tickle projected imagery while you tickle […]

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Open Sound World: Another Free DIY Sound Environment

Okay, so it’s another free graphical audio and interactive development environment, with a patching interface (again), and synthesis, MIDI, and real-time processing features (again). But Open Sound World deserves at least a brief look: it has some programmer-friendly features, it’s easy to add features (including via C++), and runs on every platform (Mac/Windows/Linux, even SGI). […]

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