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OpenSoundControl on iPhone and iPod Touch App Store

We’ve seen fantastic ways of using the iPod touch and iPhone as controllers, but all require the jailbroken device. Once you up to 2.0 firmware, they cease to work — even if you jailbreak your 2.0 firmware. I’m hopeful that those apps will catch up, hopefully via a mixture of the jailbroken, open-source toolchain and […]

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MachineCollective: Open, DIY Modular Controller Platform Coming Soon

Something very funny has happened in the world of music controllers. It started with the rising popularity of Ableton Live, along with the likes of Reaktor and Max/MSP, as musicians started creating more dynamic, rich live performances with computers. Supposedly, this shift should have created new controller designs. If Live was the killer app, where […]

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Sourcing Synths: Resources for x0xb0x

We got a couple of good notes on how to source your own x0xb0x synth kit. In general, I wouldn’t recommend the x0xb0x as a first synth project, but that said, there are some good resources out there if you decide you want to give this synth a try. Likewise, the resources on Lady Ada’s […]

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Processing + iPhone, Via JavaScript, SpiderMonkey, OpenGL ES

Despite my complaints about trying to run Processing in JavaScript in a browser, the recent port of Processing’s syntax to JavaScript has a lot of potential. Part of the underlying lesson here: platform-independence is cool. So where better to show that off than the iPhone/iPod Touch: a showpiece for Apple’s proprietary, platform-specific goodies. German user […]

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x0xb0x Kit TB-303 Clone is … Undead. Best Bet: Source Your Own

The x0xb0x 303 clone has become somewhat legendary — a legend that’s likely to grow now that you can’t get one. Photo (CC) bdu. I need to start labeling my gear. The x0xb0x, the open-source Roland TB-303 clone by Limor “Lady Ada” Fried, has been officially discontinued edit: unofficially end-of-lifed? Made less than widely available? […]

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Resources: Make Your Own vvvv Nodes

A vvvv-based Wii music patch, (CC) by illogico. Check out the thesis project. Visual patchers love the fact that they can create sophisticated stuff just using on-screen patch cords. But when you want to go beyond the capabilities of the default set of objects — and for solving certain problems more elegantly — code is […]

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Why FreeFrameGL 1.5, Open 3D Plug-in Format, Rocks Our Teenage Party World

Bart from Resolume has posted some details of the release of FreeFrame 1.5, including OpenGL-based FreeFrameGL: FreeFrame 1.5 Release Here’s why it makes us smiling, happy visualists: Open and wide: It’s open, and supported by multiple hosts (the creators of VJamm, Resolume, and Salvation all contributed to the 1.5 team) GPU, go! It gives you […]

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FreeFrameGL 1.5, Hardware-Accelerated Open Plug-ins, Plus Resolume 3 Preview in Paris

Resolume at work: Miki Grahame VJing. Photo by yoz. Those of you not on the mailing list for Resolume missed a double bombshell coming this weekend at Paris’ Vision’r VJ festival. Big story #1: open visual plug-in standard gets hardware savvy. the official release of FreeFrameGL 1.5 will happen, hosted by Resolume’s Edwin and Bart […]

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OpenTZT Call Out for Coders

Open-source darling of the PC VJ world, OpenTZT is calling out for developers. Our plea is going out to any Coders out there that would be interested on working on the OTZT codebase, or if anyone knows of anyone that might. I’m hoping to be able to reward anyone that takes the challenge on both […]

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