As packed as the global calendar for digital events can be, there are certain spots where you just say, “damn, I wish I had been there” — and the Mapping Festival in Geneva, Switzerland fits on that list for us. The good news: there’s still time to mark your calendar for May in Switzerland, and […]
Read more →Search results for ""
Blocks of Light and Sound: A Mapped-Projection Audiovisual Sequencer
shift v.2, audiovisual installation at Museet for Samtidskunst from hc gilje on Vimeo. HC Gilje sends along Shift, an “audiovisual landscape that combines multichannel sequencing, audio generated by video, and mapping/masking projection onto physical objects.” In short, big blocks become a sonic, visual sequencer through digital audio and projection. It’s really evocative to me, and […]
Read more →Learning Video Mapping
As mentioned in the call for artists, I have a project coming up which involves projection mapping in a venue which seems to have been designed with visuals in mind. Doing research for this project I’ve discovered that there’s a dearth of resources for artists taking their first steps into projection mapping. The “traditional” technique […]
Read more →Call for Artists: Jaymis Curating Projections at Brisbane "Game On" Launch
A month from now sees the launch of the Barbican’s fantastic “Game On” exhibition at the State Library of Queensland, and for the opening I’ve been asked to put together some “traditional” and projection-mapped visuals. As the exhibition covers a wide range of gaming genres, the aesthetic is hugely varied, so rather than keep the […]
Read more →Call for Artists: Jaymis Curating Projections at Brisbane "Game On" Launch
A month from now sees the launch of the Barbican’s fantastic “Game On” exhibition at the State Library of Queensland, and for the opening I’ve been asked to put together some “traditional” and projection-mapped visuals. As the exhibition covers a wide range of gaming genres, the aesthetic is hugely varied, so rather than keep the […]
Read more →Call for Artists: Jaymis Curating Projections at Brisbane “Game On” Launch
A month from now sees the launch of the Barbican’s fantastic “Game On” exhibition at the State Library of Queensland, and for the opening I’ve been asked to put together some “traditional” and projection-mapped visuals. As the exhibition covers a wide range of gaming genres, the aesthetic is hugely varied, so rather than keep the […]
Read more →AVSocial>Node08>Mapping>Vision'r, With Resolume 3 and FreeFrameGL Preview
Its been an opportune few weeks for visualists in Europe, with a spread of three festivals all with their own take on the field. Here’s a quick tour through the eyes and itinerary of one *spark.
Late at Tate: The AV Social; 4th April
NODE08: Forum for digital arts; 5-12th April
Mapping: VJing and Audio-Visual Festival; 10th-20th April
Vision’r: Festival VJ; 17th-20th April
Resolume 3 & Freeframe 1.5
On the horizon: Visual Berlin and Live Performer’s Meeting
AVSocial>Node08>Mapping>Vision’r, With Resolume 3 and FreeFrameGL Preview
Its been an opportune few weeks for visualists in Europe, with a spread of three festivals all with their own take on the field. Here’s a quick tour through the eyes and itinerary of one *spark.
Late at Tate: The AV Social; 4th April
NODE08: Forum for digital arts; 5-12th April
Mapping: VJing and Audio-Visual Festival; 10th-20th April
Vision’r: Festival VJ; 17th-20th April
Resolume 3 & Freeframe 1.5
On the horizon: Visual Berlin and Live Performer’s Meeting
MadMapper 5.2 is here, with more lasers! (and DMX CSV, Xbox controllers, and Kinect)
The best-known projection mapping tool now lets you do more with lasers. Oh, and if you’re not qualified to mess with those, there’s a bunch of other stuff, too.
Read more →Smode, the all-in-one live show visual designer, gets a big update, Unreal grant – in videos
Smode is a powerful real-time compositing tool built for stage, projection mapping, and live use. That sounds out of reach, but designer licenses start at 60€ – and oh yeah, keep an eye out for Unreal Engine integration.
Read more →
