Search results for ""

Projection Mapping Behind The Scenes: AntiVJ's Virtual 3D Painting

AntiVJ, that projection mapping luminary, has shared some behind the scenes video of a live painting and projection mapping performance in December 2008. AntiVJ – Live Painting: Shackleton from AntiVJ on Vimeo. It’s fantastic to see this kind of process stuff, and a beautiful reminder that projection mapping doesn’t need to be paired with 3D […]

Read more →

35,000 Photos, Clever Projection Mapping Creates Stunning Experimental Film

SCINTILLATION from Xavier Chassaing on Vimeo. When we talk about “digital” process, it’s often mixing real, physical techniques that can make all the difference. In sound, that may be sampling real sounds, or building your own speakers, or finding physical interfaces. In visuals, it’s finding ways of doing things in the domain of actual light […]

Read more →

Video and Space: NOSTE Projection Mapping project and Documentation

Finnish “video- and lightdesigner” Teemu Määttänen has put together a beautifully minimalist projection mapping installation titled NOSTE. NOSTE installation from Teemu Määttänen on Vimeo. As impressive as the work itself is Teemu’s development blog and his research of “Video in Theatre”: NOSTE installation in the gallery, initial concept stills, test videos and scale model projections, […]

Read more →

Projection Mapping Resource and Tutorial: How To Project On 3D Geometry with VVVV

Last time we checked, the VVVV “How to Project On Complex Geometry” article was in its infancy. Now it’s been renamed as How To Project On 3D Geometry (why?), and stands as a great overview to the subject, with some specific patches for trying various setups in VVVV, and discussion on the technical aspects of […]

Read more →

Projection Mapping Progress: Game On Test with VVVV

On Tuesday I assembled a small posse of visualists at the State Library of Queensland to test the venue for our proposed projection mapping setup at the Game On Launch Party later this month. As with any tech run, we discovered good and bad news. The good: That venue is just as cool as we […]

Read more →

Blocks of Light and Sound: A Mapped-Projection Audiovisual Sequencer

shift v.2, audiovisual installation at Museet for Samtidskunst from hc gilje on Vimeo. HC Gilje sends along Shift, an “audiovisual landscape that combines multichannel sequencing, audio generated by video, and mapping/masking projection onto physical objects.” In short, big blocks become a sonic, visual sequencer through digital audio and projection. It’s really evocative to me, and […]

Read more →

Projection as Augmented Reality: Mapping Magic, Made with vvvv

Conventional projection hasn’t come very far since the magic lantern days of a century or so ago. Projector + flat, rectangular surface = image. But naturally, with computers, it’s possible to do far more. The idea is to contextualize a projection in its surroundings, and give the illusion that instead of being simply a rectangular […]

Read more →

Call for Artists: Jaymis Curating Projections at Brisbane "Game On" Launch

A month from now sees the launch of the Barbican’s fantastic “Game On” exhibition at the State Library of Queensland, and for the opening I’ve been asked to put together some “traditional” and projection-mapped visuals. As the exhibition covers a wide range of gaming genres, the aesthetic is hugely varied, so rather than keep the […]

Read more →

Call for Artists: Jaymis Curating Projections at Brisbane "Game On" Launch

A month from now sees the launch of the Barbican’s fantastic “Game On” exhibition at the State Library of Queensland, and for the opening I’ve been asked to put together some “traditional” and projection-mapped visuals. As the exhibition covers a wide range of gaming genres, the aesthetic is hugely varied, so rather than keep the […]

Read more →

Call for Artists: Jaymis Curating Projections at Brisbane “Game On” Launch

A month from now sees the launch of the Barbican’s fantastic “Game On” exhibition at the State Library of Queensland, and for the opening I’ve been asked to put together some “traditional” and projection-mapped visuals. As the exhibition covers a wide range of gaming genres, the aesthetic is hugely varied, so rather than keep the […]

Read more →