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Amon Tobin's ISAM, Behind the Scenes; Ask Your Questions

By now, you’ve likely heard about the eye-popping, three-dimensional architectural live visuals for Amon Tobin’s immersively-transmedia tour ISAM LIVE. It’s clearly a new high water mark in live audiovisual experience. So, how were the visuals done, and who did them? Derivative, the developers and visual collective behind the Touch Designer software that powered the show, […]

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Amon Tobin’s ISAM, Behind the Scenes; Ask Your Questions

By now, you’ve likely heard about the eye-popping, three-dimensional architectural live visuals for Amon Tobin’s immersively-transmedia tour ISAM LIVE. It’s clearly a new high water mark in live audiovisual experience. So, how were the visuals done, and who did them? Derivative, the developers and visual collective behind the Touch Designer software that powered the show, […]

Read more →

Beams of Light Meet Bodies, in Kinect-Powered Dance and Audiovisual Work

Working in 3D light projection, Dieter Vandoren has created a project that makes visual shapes and sounds from particles. Bodies interrupt beams of light, fused with audio and image via Kinect-powered tracking. First presented in Rotterdam at the Open Dans festival in June, the work draws inspiration from David Rokeby’s “Very Nervous System” computer vision, […]

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Running Live Visuals for The Glitch Mob: An All-Access Pass Behind the Scenes

The Glitch Mob is one of the hot summer tickets for electronic music, and they’re fortunate enough to stage a massive live visual spectacle alongside the show. This week’s a perfect time to consider all that visual goodness, with the release of their latest original music, “We Can Make the World Stop” on EP. So […]

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Sound and Visuals Immerse in "Extended View" Installation; The Tool, Free ExtendedViewkit for Pd

From the previous bounds of the proscenium tradition – the flat, rectangular space defined by screens and theaters – audiovisuals increasingly sprawl into surround. One superb example comes to us from Seppo Gruendler of Austria. The project combines multiple “surround” technologies across multiple media. Projection is mapped across screens for wraparound visuals, but sound, too […]

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Sound and Visuals Immerse in “Extended View” Installation; The Tool, Free ExtendedViewkit for Pd

From the previous bounds of the proscenium tradition – the flat, rectangular space defined by screens and theaters – audiovisuals increasingly sprawl into surround. One superb example comes to us from Seppo Gruendler of Austria. The project combines multiple “surround” technologies across multiple media. Projection is mapped across screens for wraparound visuals, but sound, too […]

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Guerilla Sculptural Visuals: An Intervention with Sol LeWitt, a Backpack Projector

Buckle up and project: that was the mission of a group of art “interventionists”, firing guerilla projections at the public installation of artist Sol LeWitt in Manhattan’s City Hall Park. The weapon of choice itself is one of interest: a self-powered mobile projection rig means live visuals can appear anywhere. The production team describes the […]

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MadMapper, New Mapping Tool, Released with DMX-Made Cocktails; Video Examples

From top: a 2010 example of the mapping techniques at work, a workshop that launched the new software tool. More than a gimmick, projection mapping – calibrating visuals to various projection surfaces in 3D – has become an essential technique in live performance visuals. That means visualists will inevitably be looking for tools that help […]

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Impossible Architectures, in Real-Time Music Visualizations by Abstract Birds (vvvv)

The ultimate compliment to a visualization of music would be giving the unseen structure, changing the perception of the music not only by granting it visual embellishment, but producing a new experience of the composition that fuses sight and hearing. Abstract Birds, working with French new media organization Arcadi, legendary Paris digital research center IRCAM, […]

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Planetary Exploration: 3D Warping with Unity Game Engine + OpenFrameworks + Syphon

Now you’re thinking in spheres. We’ve been covering Syphon since its introduction – see a recent interview with co-creator Anton Marini. The idea is to give visual apps on the Mac the ability to pipe textures from one app to another, as simply as you’d connect sound signal on a computer or in a studio. […]

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