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This Week on Create Digital Motion

Fans of VJing, visuals, and interactivity will want to subscribe to the Create Digital Motion RSS feed, but I’ll be checking in with our sister site to keep more casual readers up-to-date. Here’s the latest from our new site in its early days of operation: In part II on my series for building a Small […]

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Johnny DeKam’s Live Visuals Rig on Thomas Dolby Tour

Thomas Dolby’s blog continues to induce rabid gear lust. After drooling over Mr. Dolby’s live rig and repurposed vintage MIDI controller, we now get a glimpse at Johnny DeKam’s live video rig. (Kevin Johnsrude caught this one, and reminds us that “envy is one of the seven deadly sins.” Better keep that in mind.) Actually, […]

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Johnny DeKam's Live Visuals Rig on Thomas Dolby Tour

Thomas Dolby’s blog continues to induce rabid gear lust. After drooling over Mr. Dolby’s live rig and repurposed vintage MIDI controller, we now get a glimpse at Johnny DeKam’s live video rig. (Kevin Johnsrude caught this one, and reminds us that “envy is one of the seven deadly sins.” Better keep that in mind.) Actually, […]

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Multi-Touch Touchscreens for Music: More Reflections

Reflections, indeed, since last week we saw a music/multimedia interface based on a camera tracking system called Frustrated Total Internal Reflection. (Sounds like an apt description of some of our undergraduate college years?) Futuristic musical interfaces could take a radically different direction from what we’ve seen so far, and that distant future may be close […]

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Multitouch Interfaces of the Future: More Expressive, More Flexible

There was a time when skeptics thought mice would never catch on. “People will never give up their QWERTY keyboards,” they said. They were half right: now we take both for granted. Now, more experiments in multi-touch interfaces are appearing by the day. Aside from mysterious Apple patents, we have, via We Make Money Not […]

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Video Games Live, Reviewed: Symphony Orchestra Gets Serious about Game Music

CDM’s resident game composer W. Brent Latta was lucky enough to get to see Video Games Live in Seattle, a major concert of game music, new and old. Unfortunately, concerts in other markets have been cancelled (see VGL announcement and a message from organizers Tommy Tallarico and Jack Wall), though hopes are high for more […]

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Next Week: Piano Meets Electronics, Video, Game Boy

Sorry for the light news day, but I’ll be back next week with lots more coverage, shifting from game systems to how to use game hardware in your own music, more on interactive musical clothing, and other goodies! In the meantime, here’s my next project: -PK How does a musician go from classical pianist to […]

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Music from Hand Shadow Puppets: Manual Input

Regine reports from Cybersonica on a “manual input” method for controlling sound and image — no, really “manual,” as in hands — on Near Near Future. Golan Levin and Zachary Lieberman have developed a system that analyzes hand movements above an overhead projector. Projected imagery combines the direct output of the overhead (i.e., they shine […]

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fREQ: Free Drawing, Shadow-Based Instrument

Not new, but worth mentioning: fREQ is a project exploring the conversion of drawn waveforms into sound: visual waveforms control a drone in real-time. You can download a free mouse and keyboard version (PC only). That's fun, but the installation version (first shown about a year ago) is cooler: it takes an outline of the […]

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Tabletop, Block-Based Music Making: The List

There's been an explosion of so-called "tangible interfaces" for music: the basic scenario is, there's a table, possibly with projections, and little blocks or objects or projected thingies you can play around with and move to produce sound. (Tangible = something physical you can move or touch, as opposed to an interface that's intangible, like […]

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