Texas-born, Detroit-raised, New York-based artist Matthew Dear has a new EP, to be followed by a full-length in 2012. It’s worth mentioning now for two reasons: one, the driving, “chugging” rhythms of the single, “Headcage,” will pop into your head and stay there, led by Dear’s vocal ability to croon and groove simultaneously. Second, the […]
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PreenFM, Open Source Hardware Synth: Behind the Scenes with the Creator
First revealed last month, PreenFM is an open source hardware synth. As the name implies, it’s an FM synth, with some very serious specs: up to six-operator FM synthesis with some nine algorithms, up to 4-voice polyphony (depending on algorithm), glide, selectable LFOs, modulation matrix, and preset banks with SysEx support. It’s all usable via […]
Read more →Handmade ‘Smomid’ Touch Guitar, in BOMB Video, Extends Expression and Samples Monks
What do you do if you can’t find an instrument that you can play the way you want? In the digital domain, you can just invent one. So, when Brooklyn-based artist Nick Demopoulos wanted a controller that’d allow him to articulate digital instruments more like a guitar and less like a keyboard, he built his […]
Read more →Apple II Gets a New Drum Machine: DMS Drummer, Now with Video Tutorial-Demo
Who says technology doesn’t last? The Apple II platform will be 35 years old in April, yet it’s still going strong. It even gets a brand-new drum machine software, launched this month, complete with eight wavetable-based drum sounds, and a clever sequencer. The surprise: the whole combination, delivered on a 5 1/4″ floppy disk, can […]
Read more →In Korg iKaossilator 2, Beatmaker for iPad, iPhone, Extended Collaborative Features
The stream of iPad and iPhone apps for musicians gushes endlessly, but among that river of software, there are some visible trends. Demanded by users, features for sharing between apps – and other mobile artists – flourish. Hardware heavyweight KORG has been one of the developers that’s been especially good at offering that kind of […]
Read more →Diaspora: On a Fledgling, Open Social Network, Users Gather to Make Noise
Diaspora is an attempt to build a social network that contrasts with the locked-garden vision of Facebook, one built on open source software, open exchange of information, and distributed – rather than centralized – communication. I already let slip that we’ll be rebooting our own social endeavor, Create Digital Noise, in the new year. But […]
Read more →Easy, Durable Contact Mics How-To, with Sample Audio
You’ll find plenty of contact mic tutorials floating around the Web, but bassling (Jason Richardson) – working with a learned technique – has what I think is a really nice example, one that sounds really good. It’s easy to do, but unlike a popular tutorial (and one I’ve tried myself), you won’t wind up dis-assembling […]
Read more →Remixing the World: A Sampler of Sampling, via Readers
The possibilities of a microphone and the world are limitless, so as this week we looked at a recording of music made with playgrounds, a mic, and Ableton Live, readers responded in kind with a fantastic spectrum of sampling-inspired, real world-produced musical wonder. From comments, a few examples: Diego Stocco, a favorite sound designer on […]
Read more →Good Listening, Good Taste: Selection of Ghostly Sonic Output, Inspiration for Getting Things Made
More than just a label, Ghostly is establishing itself as a hub of design, as in the new poster series by Swiss artist Sonnenzimmer, available from their online store. With artists likewise drawing heavily from visual inspiration, the connection between sight, sound, and taste is an evocative one. Photo courtesy Ghostly International. You can expect […]
Read more →Music as Gameplay: Johann Sebastian Joust, Played With Only Sound and Gesture
Think back to playing a simply childhood game like Musical Chairs. The actual gameplay depends only on auditory clues – something you take for granted as a kid, but something apparently lost on game engineers who insist exclusively on advanced 3D rendering engines for visuals. And because you get your body involved, the game becomes […]
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