Dancing in Point Clouds: unnamed soundsculpture, Making Of, and Human Element [Kinect]

Like an animated equivalent of the Transporter on Star Trek, depth-sensing cameras and custom code can transform the human body into 22,000 points, then back again into something our mind again imagines as flesh and alive, even in abstraction. In “unnamed soundsculpture,” by Cedric Kiefer (onformative) and Daniel Franke (wearechopchop), the body takes on a […]

Your Skeleton, a Live Digital Visual Controller, Thanks to Kinect: What's Opening Up

Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way. The results, piping control data in real-time to any visual, music, or other software, demonstrate […]

Peter Kirn - December 30, 2010

Your Skeleton, a Live Digital Visual Controller, Thanks to Kinect: What’s Opening Up

Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way. The results, piping control data in real-time to any visual, music, or other software, demonstrate […]

Peter Kirn - December 30, 2010

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