It’s a simple pitch to Windows and Linux users: so long as you have a compatible RTX GPU to render, NVIDIA is going to throw an insane amount of stuff at you for free to create and collaborate. That landscape is growing – and it’s now out of beta.Read more
Imagine VR not as passive experience, but as the ability to “play” all those immersive elements – from 3D forms and architectures to spatial sound – live like an instrument. That sums up what has made the Patchathon artist intensives with PatchXR so engaging. Here’s the newest work from late this year, made in just days by invited artists, live in VR.
Let’s not get sucked into any mention of the “metaverse” – from the standpoint of pure graphics power on mere-mortal PCs, Unreal is one of the tools that is now seriously accessible for artists, even on a budget. And that’s worth celebrating, given it previously required getting a rare gig in a Hollywood VFX company.
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