Chocolate and peanut butter for visuals: Houdini and TouchDesigner, in a free talk today

It’s a procedural visuals dream team. It’s what would have happened if Darth Vader and Leia actually teamed up and overthrew the Emperor. (Come on, you know you wondered.) And if you’re curious why, there’s a free talk.

NVIDIA Omniverse hit beta, and all your creative 3D worlds just got more connected

NVIDIA’s Omniverse is in open beta. Even saying what it is is hard to do because something like this hasn’t really existed before, but now working together on 3D in real-time got way easier. And if 2020 demonstrated anything, it demonstrated how much creative technology needs that collaboration to progress.

Peter Kirn - December 16, 2020

NVIDIA’s Omniverse uses Pixar tech to bring ray-traced 3D worlds everywhere

Imagine a real-time Web for 3D, complete with ray-tracing and xR/AR support, based on open standards from Pixar and others. That’s the basic notion of Omniverse, the latest on NVIDIA’s campaign this year to both wow us and make us buy their GPUs. The key to Omniverse is that open standards for describing a scene […]

Peter Kirn - October 12, 2020

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