NVIDIA’s Omniverse and Studio let you create 3D worlds together – and they’re free to use

It’s a simple pitch to Windows and Linux users: so long as you have a compatible RTX GPU to render, NVIDIA is going to throw an insane amount of stuff at you for free to create and collaborate. That landscape is growing – and it’s now out of beta.

VR becomes a fluid medium, a music video you can play, more, in PatchXR Patchathon

Imagine VR not as passive experience, but as the ability to “play” all those immersive elements – from 3D forms and architectures to spatial sound – live like an instrument. That sums up what has made the Patchathon artist intensives with PatchXR so engaging. Here’s the newest work from late this year, made in just days by invited artists, live in VR.

Peter Kirn - December 25, 2021

MetaHumans and ray tracing, as Unreal powers The Matrix and MegaGrants

Let’s not get sucked into any mention of the “metaverse” – from the standpoint of pure graphics power on mere-mortal PCs, Unreal is one of the tools that is now seriously accessible for artists, even on a budget. And that’s worth celebrating, given it previously required getting a rare gig in a Hollywood VFX company.

Peter Kirn - December 16, 2021

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