Dimensions, iOS App Powered by Pd and Hans Zimmer, is Sound-Augmented Reality Game: Behind the Scenes

Graphics are good. Graphics are shiny. But when it comes to reality-bending, emotionally-immersive, perception-shifting power, look to sound and music. At least that’s the feeling you could get after playing Dimensions. Following their reactive music tools and Inception dream states for iOS, RjDj have turned their mind-altering sonics to gameplay. As with previous releases, these […]

Portal 2’s Musical World, Available Free, in Non-Adaptive Form “For Testing”

Portal 2? It’s only love, and that is all. Following the score in adaptive – and freely-downloadable non-adaptive – form. Photo (CC-BY-ND) _Superbeast_. Game lovers may lap up anything the title Portal touches as though it’s covered in powdered sugar, but resident Valve Software composer Mike Morasky deserves special mention. His music for Portal, and […]

- May 29, 2011

GDC: Music, Games, Interactivity Pt. II, Plus Embarrassing Dance Footage

In the thrilling conclusion of our chat with Boing Boing’s Xeni Jardin, Matt Ganucheau and I explore deep thoughts about the roles of interactivity and adaptivity in music and game design — then attempt to dance in giants Katamari Damacy hats. (Note the use of the word attempt — those things were more than a […]

- April 10, 2009

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